| 02-03-2005, 11:32 PM | #1 |
Using MDL, I was able to make the Hydralisk's portrait external (i can't show you b/c i deleted the files, and i'm too lazy to make 'em again). The Hydralisk's portrait is inside the MDL, with anim's called "portriat". I had 2 Hydralisk.MDL's, i renamed one with the "_portrait" on the end. I removed the unit anim's from the would-be-later portrait (if u don't know what i mean, u probably haven't been following along w/ your model). I removed the portrait anim's from the unit MDL. One last thing, a real portrait MDL doesn't name it's anim's "portrait - 1", it's more like "portrait", and "portrait talk" (or least it's close, load up a existing portrait for refrence). Rename your anim's, i think if you don't have a portrait and a portrait talk you'll get error'd. |
| 02-03-2005, 11:59 PM | #2 |
Guest | Yes, that's because "talk" in "portrait talk" is an animation tag while "portrait - 1" and "portrait - 2" are alternates for each other. Animation tags are used by the wc3 core and can be used with triggers also. Alternates are animations for one and the same thing in the same situation. You can do a lot of stuff with this. Like making an animation "attack butterflylike" and giving the unit an uhm.. elegant attack animation in that sequence. Then you add the animation tag "butterflylike" to the unit with a trigger, and it will use that sequence as its attack animation. Or you can use it for making the unit visually switch weapons. Stuff like that. |
