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creating attachment points

02-05-2005, 02:54 PM#1
alreadyused
well every time i create attachment points either one will work and the other seems to be voided or something. What id really like to know is how to create them in max if anyone can tell me how to name them and so forth but if not i dont mind doing them by hand either they just seem to get all bugged out. heres a pic of one i did yesterday and it worked at first then the second time i played the map it completely screwed up.
02-05-2005, 03:33 PM#2
Guest
I'm a noob modeler myself, but no offense read this turorial
02-05-2005, 04:53 PM#3
alreadyused
Quote:
Originally Posted by zer0-
I'm a noob modeler myself, but no offense read this turorial
well thanks for your info but ive been long past that. itried to do the attachments the way that tutorial tells me to and they never end up being exported. Thanks anyways though.
02-06-2005, 08:05 AM#4
Tim.
Dont forget, no captials.
02-06-2005, 12:23 PM#5
Cookie
Your objectid of the first attachment points is already been used by a bone (with animations). It's id MUST be 6, as they have to be in sequence order. If you want to have the attachment point to follow a certain bone, just use Parent tag.

It would be better to pinpoint the entire mdl file, as it is easier to adress the errors you made. For instance, who knows if there is already a object id that occupies slot 6

oh, also your event id's are not correct. Though they might work, they will cause a conflict. In any case, your mdl seems to be a ragtag flinched text file. Unless they deleted the old good mdl editing guides, you should check them up again

==============================================================

General rule: two entinities in the mdl must never share the same objectid, always causes weird effects or crashes. Each object id must have its own pivotpoint coordinates from the pivotpoint section. They are nummerical ordered starting from 0, so count
02-06-2005, 12:27 PM#6
BlinkBoy
in max, is simple look toward this screemshot in a model i'm working on.
Zoom (requires log in)
02-06-2005, 07:29 PM#7
alreadyused
Thank you blink that actually worked. Is there anything else special i have to name them for other spots ie. hand foot etc? damnit.....well i guess i spoke too soon after i export my model with attachments from max works fine , converts to mdx fine, views fine in the world editor, but when i go to play the game i get a fatal error message and the map wont load.
02-07-2005, 05:54 AM#8
alreadyused
why would i get a fatal error when i start playing the map????????????/
02-07-2005, 01:49 PM#9
BlinkBoy
it surely is because you didn't named your attachment correctly, look out in other wc3 mdls, so you learn a bit. also link foot, hands, head, ect attachments to its correspond Helper or Bone.
02-07-2005, 05:35 PM#10
alreadyused
no i named it correctly i just never made any bones in the model or animations and im thinking thats what caused the error cause after a quick test of a cone with one bone a few anims and all the attachments i wanted it worked correctly....still havent figured out how to make the attachments follow a bone yet but im coming along a little bit, thank you


well scratch the last part about not being able to make them follow bones i just figured it out with the link button. that link thing is so touchy you gotta almost hide everything but the items your linking or it tends to get screwed up.