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Abyssal Despair

02-05-2005, 04:54 PM#1
DarkBasilisk
Download thread: http://www.wc3sear.ch/?p=Maps&ID=3571

Little map description:
The dark lord Abyssion is preparing to be reborn as the ultimate demon. If this happens the world is surely doomed to eternal damnation. You must first reclaim the land that has been tainted by the power of the necronomicon, then defeat Abyssion.

The product of Xalterax's creative genius, and well, i don't know what to call what i did but i did some good stuff too ;)
Players are on the perimeter of the map with waves of creatures being spawned from the center, players have to clear the damaging blight with holy gylphs so they can build, then must build defenses to hold off the onslaught, then attack and destroy Abyssion and the necronomicon once the upper hand is gained.

Features:
- Fair sized tech tree allowing for a couple variations of playing styles
- Recruit one of 3 heroes with unique (and really cool looking) abilities
- 5 levels of difficulty ranging from very easy (embarassingly easy) to insane (if you beat this without cheating i proclaim you a god)
- Certain units can be garisoned inside towers to provide very useful bonses, for example if a footmen is garissoned inside an iron or titanium tower, it will give that tower and all towers in a small radius the defend ability (you wouldn't believe how much this helps) + it will give the tower it's in an hp bonus.
- Especially on easy difficulty and up Abyssion will attack with a wide variety of undead and demonic minions, with varied means of attack.
- A first for maps of these type, some of the spawns will employ spells to try and break your defense
- Buildings and units can be upgraded from the blacksmith building
- Use of custom icons
- Advanced ai that will prioritize key targets - ie the spawns will go out of their way to kill a holy gyplh or your main builder if they have the ability
- Sound effects and taunts taken from the wc3 (for example if you kill abyssion it plays one of the pissed off sound clips from the blood mage)
- I'm not entirely sure how since Xalt coded this part but the map automaticaly adjusts the number of spawns thrown at you depending on how many people are playing, still if you're playing on normal or higher you're gonna want a full house
- Option to start with a tutorial mode to try and teach new people how to play
- Heads up messages to warn about spawns and time elapsed
- Probably a lot of other stuff that i forgot

I'll try to get some screenshots to show you guys. Hope people enjoy playing this.
02-19-2005, 05:43 PM#2
Guest
I can see that you did a lot of work on this, but maybe some more originality would do it good. The names seem lackluster and the gameplay too. screenies would be a good idea.
04-01-2005, 06:02 PM#3
Hyarion
Note: Names and characters are (C) Namco Tales Studio.