| 02-06-2005, 03:25 AM | #1 |
Sorry to post if someone answered once already, but I spent about an hour searching and reading all the threads and nothing worked... so does anyone have a way to open MDX files in v. 7? And walk me through it.... it's been a slow day |
| 02-06-2005, 04:07 AM | #2 |
Open 3dsm 7 go to the Utilities -> Maxscript -> Run Script -> Find KMK's MDX Importer/Exporter -> Import MDX The Importer is below this mesage |
| 02-06-2005, 04:52 AM | #3 |
ok heres what you do.you use the script opening the mdx and check off the top option.i thinks it says static.then edit the meshes.usualy two body and team color.then save the meshes as mdx.open with yogbuls and convert to mdl. for me opening,editing meshes deleting vertexes all that stuff is easy but were my problem is, is in wordpad.i cant seem to get that part?do i cnp the mesh mdl into the original model mdl?once i cnp the normal mesh what do i do with the others?do i need the team color mesh cnped somewere?and if i do were?... |
| 02-06-2005, 05:10 AM | #4 | |
Quote:
open em all i use max 7 too lol |
| 02-08-2005, 12:14 AM | #5 |
can you be a little more helpfull?i know you use 3dsmax 7 i heard you in wc3search fourms.what he is asking for is how too edit in 3dsmax 7...wich was awnsered by me.but what me and him need to kow is waht to do with the meshes.(lets say a body mesh,team color mesh and a attachment weapon wich we got from another unit.all are in mdx.we convert them to mdl) what do we do next.i know you use wordpad(notepad) but how do you use it.dont be vauge for we are trying to learn. |
| 02-08-2005, 02:55 AM | #6 |
Look for Fadis Moundir script, is better than KmKImpexp |
| 02-11-2005, 03:27 AM | #7 | |
Quote:
k... that didnt' work. I ran the script (nothing happened) and I still cant import MDX's |
