| 02-06-2005, 09:41 PM | #1 |
Just a small system I would need you all to check, has equip, inventory with N slots, item sets, sockets, runewords, classification restriction system and that stuff: http://www.wc3sear.ch/index.php?p=Spells&ID=783 |
| 02-07-2005, 07:40 AM | #2 |
I've only tried it out, not worked on getting it in a map, i like the system, a little confusing in the beginning, but afterwards it's nice, i found a bug of somesort, but i don't know how it happend, i equipped a helmet, and it dissapeared from my inventory, i couldn't find it in any of the pages in my inventory... I'll try and implent the system to a map, and see if it's userfriendly... And then i'll get back to you... Btw, i was wondering, do you take requests Vex? |
| 02-07-2005, 07:48 AM | #3 |
before i test it, does it work multiplayer? or is that what u want us to test |
| 02-07-2005, 08:52 PM | #4 | |
It is supposed to work in multiplayer, I am 95% sure it does Quote:
Weird thing, I will try to check. I updated it to fix other bug and add some stuff to the equip system to try to make it more user friendly |
| 02-08-2005, 09:33 AM | #5 |
Guest | This inventory is really nice, I'll probably use it in some map, the drag'n drop and the socket & equip systems are really cool. But, I found some bug: I get a bag, that adds 6 slots; but, if I drop the bag, and I'm in the page corresponding to that bag slots, the slots become unavailable, all the 6 slots, and no next/previous items appear, so it's like if I had no inventory at all. Other thing, maybe it's related with that, but I got a Critical error when exiting the game ("Memory couldn't be 'read"), tho I don't think it's very important, if the error appears once you have left the game. Good work. Salutions® |
| 02-08-2005, 10:30 PM | #6 |
I've never got the errors you said, so probably they involve a combination of events, the first one though might have been fixed in the update I just made, I fixed a logic flaw that might have been causing that stuff |
| 02-09-2005, 08:21 AM | #7 |
Guest | Thats quite strange... i downloaded the latest version and tested it, and got exactly the same error as Mara.Jade |
| 02-13-2005, 10:32 PM | #8 |
that's weird since I try and try and can't get that to happen. But i uploaded a new version, equiping has a new interface, I'd like to know if it is easier to understand now |
| 02-19-2005, 03:00 AM | #9 |
hey vex, i've been trying and trying to create another version of that awesome inventory, (at least i think its awesome, i cant download to see if it IS awesome, but from what ive herd, its awesome lol) any way, i'd consider myself an advanced mapper, so, maybe if you couls shed some light on the tools (if any at all...) you used, and maybe some insight on how you actually made it! lol ty, btw, if you would like to keep your little secret about how you did it, i understand, but if you'd ever want to tell someone, someone you can trust to keep it "under the table" im yur man! keep up the awesomeness! :god_help_us: :god_help_us: :god_help_us: :god_help_us: |
| 02-19-2005, 04:27 AM | #10 |
You are not an advanced mapper. Its not very difficult. Pick Up Item: On Item order pickup if Inv==full, switch to new page. If all pages full hey don't switch let the natural error response occur. Paging: retardedly simple. Show index N-N+4 (compensate for items taking up for multiple slots) Stat Application: If item is inventory added all effects noted on it Equip Application: If Item is equipped add stats Combine: Detect order for drag and drop I mean really its not very complicated. Personally, I don't like equipping still. I still find DT4a's easier to use and I much perfer Pitems and there dual item nature vs seeing "Switching Page" and occasionally losing an item in this inventory system. Most people don't realize how much power is in DT4a and how little you see in the Test maps. The test maps only test key features that I want to test or to stress test features. I don't actively test everything stringently. |
| 02-19-2005, 01:30 PM | #11 |
so, are you saying im a complete idiot for even mentioning I consider myself an advanced mapper? not to be rude or any thing, but thats MY opinion, and you may not think im an advanced mapper, thats fine, but it doesnt change what ive accomplished. anyway, what the hell is DT4a? o_O |
| 02-19-2005, 01:32 PM | #12 |
can u transfer the map from mutiplayer map to another MP map? and can you transfer it from SP to another SP, is it built into the system or do you have to do something if so how? |
| 02-19-2005, 04:22 PM | #13 |
btw weaaddar, could you explain that in full detail please? ty |
| 02-19-2005, 06:55 PM | #14 |
Lord Vexorian's code is remarkably unreadable. This is the result of the caster system. I use to claim that he has the most readable code in advance jass circles but really those attach garbage vars makes it very difficult to fully read. DT4a is the name of my Item Inventory System which was completely ignored in its fourth alpha release: http://www.wc3sear.ch/index.php?p=Spells&ID=793 You really shouldn't consider yourself an advance mapper, ever. There is always somebody better than you, and unless you happen to be able to read the code found in either my or Vex's system with relative ease you probably aren't at the top end of the coding circle. I claim myself an excellent artist, no one else does, does this make me an excellent artist? The answer is no. I'm not calling you a moron I'm saying you aren't an advanced mapper and its foolish to delude yourself in to thinking you are. |
| 02-19-2005, 07:36 PM | #15 |
I don't think there is anything close to an advanced mapper in the whole world, this it at the end just a game. -- I actually thought that attacheable variables which are the same of handle variables were easier to read than I2S() and return bug exploitters. At least it is easier for me to use them instead of over typing things like I2S(H2I( every single time. But one can always choose what is best for him. I think you are right in what thing using I2S(H2I and I2U and all of that stuff instead of made accesor functions may be compeletelly against devide and conquer but is certainlly better efficiency wise, though certainly not easier to read. The truth is I don't like my equip either. But yours is not the paragon of ease to use stuff, I mean how an user that sees it for the first time would figure that the item he picked up is now at a bag and that he can acces there if he uses the item that appears when he clicks a button. Not blaming you, it is just fair to say that it is actually a mess to make an understandable iterface with just 6 spaces of inventory and one in the command card. A complete mess, really and with the lack of the ability to change tooltips, and the lack of things that would have been so simple to make by blizzard and so useful like an autoconsumable flag changer native. But even with that you made a great work. Your system has the advantage of years of work, mine only has 3 months don't be too hard on it. |
