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Help needed on attaching files to maps.

12-05-2002, 05:25 PM#1
Guest
I changed some skills for a bnet map and was told I needed to attach the altered files to my map. I downloaded WinMPQ to go about doing this. My question now is do I add the files I altered into a specific directory?

For instance, I altered abilitydata.slk, humanabilityfunc.txt, and humanabilitystrings.txt. Should I add these 3 files into "/units/" directory within the .w3m map file? Or do I just add it in without a directory prefix.

Any help would be appreciated. So far I added them into "/units/" dir but for some reason, when I test it on bnet, all players except host are auto-dropped 2 secs into game. I'm not sure if this a result of incorrect addition of files thru WinMPQ, or bad triggers.

Help!

- S1lverfish
12-05-2002, 05:33 PM#2
Guest
I'm not sure if its causing your drop problem, but all imported files must be in the same directory as in the mpq. IE Abilitydata.slk should be Units\AbilityData.slk . I'm not sure if the first slash you used changes anything, but I suggest not including it and see if it works correctly.
12-05-2002, 06:54 PM#3
Electromancer
Um, its Units\abilitydata.slk. Getting that one thing backwards can sometimes mess it up. And read my post about this or dl my tutorial from the tutorial string. And good luck.
12-05-2002, 07:27 PM#4
Guest
Stupid question, but am I suppose to attach the altered files to the .w3m map file?
12-05-2002, 09:30 PM#5
Guest
Yes, use an mpq editor (such as winmpq) to import the edited files into the map using the correct paths.