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Virus Map

02-08-2005, 09:07 AM#1
logik
i just thought of a cool idea.

A virus map, in which you configure your on virus in which you are the host and you must infect and distribute it.

Now the main problem is the gameplay type, ie. RPG, Arena etc. where would it best fit.

also wether the viruses be passive, auto castable or castable... or a variation of both etc.

just throwing out ideas in relation to the concept.
02-08-2005, 11:27 AM#2
HEZZA
could use blight to represent infection
02-08-2005, 12:10 PM#3
Guest
The idea sounds good, but forget about gameplay types you already know; this needs a whole new gameplay. Let's say, the terrain could be something like wire lanes heading to other players computers or whatever, then having items around, with different combinations for different viruses (trojans, stealers, ads, etc), and also different anti-viruses. Let's say you can add some kind of guy you can contract to "install" you a different antivirus or firewall. .. Oh well, just a bunch of ideas.

Salutions®
02-08-2005, 01:11 PM#4
logik
i like the idea of completely new gameplay, but your suggestions were a loose combination of an AOS, Siege and Spellcraft... no offense.

im thinking more customizable, not like spell craft where you have to remember combinations etc... more along the lines of a hero builder...

but also feature "beneficial" viruses... maybe even different types of virus summons e.g you could have a such and such worm virus which could be based upon lava spawn... thus making the more damage it does the more it multiplies... or a morphic virus which transforms on whether the situation eg. if its under attack it will increase it defense/add damage reduction... if it is suffering from a negative buff it will do such and such to counteract it.

also firewalls and anti-viruses could be a great concept,
02-08-2005, 01:17 PM#5
Elven Ronin
Nice idea you have going. Sounds like fun. I was wondering what this was about when i read the thread title.
02-09-2005, 01:46 PM#6
Kalvorod
Come on people! This one is obvious! Just use a Dueling Towers set up!

Have each player start with one main tower on opposie sides of the map(all 4 side, or all 4 sides + all 4 corners, etc). Then make a grid of towers in the middle that are called "Un infected Information" When the game starts, your tower will be created and start to attack the "uninfected". After you kill it, it will become your tower, and you can upgrade it to other types of viruses.

Make some research available, such as for new types of towers like "Trojans" and "worms". You'll have to do a little research to see what each virus does in real life, but that can be done rather easily. The weakest towers could be called "pop ups" or some other non-leathal virus, but still is annoying. The main tower could be called a 'hacker'. Then if you want you can also have towers be able to turn into anti virus towers like "Norton" and they would be really strong, but really slow, or something.
02-09-2005, 06:51 PM#7
GreyArchon
I actually started an idea like this, but gave up on it after a while. use my idea if you like:

Objective of the virusses: to destroy the Processor of the PC.
A constant stream of data Bits (wisps) flow into the processor, and are transported back to one of four 'spawners' on the side of the map. Whenever a databit enters the processor, it is healed for the amount of HP the databit has. Obviously, this makes the processor impossible to destroy when there's a constant stream of data going into it. So before the virusses can kill the processor, they have to corrupt or destroy the databits. Corrupting a databit is done much like Parasite, Doom, Black Arrow and Dark Conversion.

The antivirusses have to protect the databits. The virusses are on a timelimit, before the PC is rebooted and all virusses are killed. If the antivirusses can protect the data gfrom being destroyed or corrupted for 30 minutes, they win. If the virusses kill or corrupt enough data so the processor becomes vulnerable enough to kill, and kill it, the virusses win.

And of course, there's a whole bunch of virus/android/mech skins available on wc3sear.ch. My personal favorite is the arachnathid virus skin.
02-10-2005, 12:25 PM#8
logik
i personally dont like kav's idea... i am not the biggest fan of zone control and they arent that popular..

grey archon you continue to be a source of great inspiration...

that concept sounds great and original... i dont like the idea of a time limit, i like it based on gameplay ie. you game can last anywhere between 10 minutes and 10 hours etc. (just an example)

maybe have it the anti-viruses have to either kill the virus people or a location called hacker or maybe even a second unit that remains invisible...

you could take to maybe the next level where the anti-viruses have to type in IP address or custom IP address (will be shorter then conventional ones) and when they input the right one... you get complete sight of that hacker with the IP...

the hacker then could have an IP cloak or IP reseter that gives them a new IP.

this sounds better already :)
02-10-2005, 01:07 PM#9
GreyArchon
Good ideas, good ideas. Also, many abilities that already exist would be cool in a virus map.

Like the "Dark Summoning' ability from the diamond of summoning. A green orb of energy going from one place to the other, that'd be something like Data Transfer.

Like I said, Black Arrow, Parasite, Doom, Dark Conversion.. but also Raise Dead, Carrion Beetles and Spirit of Vengeance, are all good abilities to make "data corruption" skills.

A unit called "Norton" would have a disabling skill like Entangling Roots, which could be called "quarantaine"

The "burrow" ability, with a custom skin for the Splat (the ground thing), would be an "embedded file".

And obviously, a shade is spyware. Hehe.
02-10-2005, 10:39 PM#10
Metal_Sonic64
A spell based off of holy light that either repairs a damaged firewall or damages a virus. I've been getting a few Trojan "droppers" lately, so maybe a unit based off of that? Maybe, for the set up, you begin in your private "sector" where you your hard drive is, from there units can warp into the "mainframe" where your databytes flow. This is where virus and antiviruses duke it out, and from here there are "backdoors" that give you direct access to the hard drive, aloying you to damage it more effectively. You could also make a virus that changes as it destroys more data, like a "Databug" or something. Aniother ability could be "detect", which is basicly true sight. "Rename" could be based off of polymorph to render the virus useless for a while.
I just had a great idea! Since there are lots of different types of antivirus programs, how about you get to choose a certain one at the start of the map? Each one could have different strengths and weaknesses. I think it's a good idea, how about you? Some other abilities could be doom, acid bomb, ohhh, posession would be awseome, you capture an antivirus to use its abilities!
02-11-2005, 12:30 AM#11
Guest
SHadow STrike! (was that mentuioned..dunno)
But it could slow down units, or 'corrupt' them....or just use slow...
OH! How about you do something where at the beginning you choose your virus program! (race) like. Norton, Macfee, Adaware, Perfect Process. Stuff like that, and each one has strenths and weaknesses. Like:
Macafee - Picks up adware better, but not much spyware
Norton - More spyware than adware
AdAware - Trojans
Ot w/e they are just ideas...

~piece :)
02-11-2005, 05:45 PM#12
GreyArchon
A "detect" ability as a passive skill wouldn't be cool. instead, base it off of Dust of Appearance, and call it "system scan".
02-11-2005, 07:55 PM#13
Metal_Sonic64
F-Secure! Great at digging out those tricky little viruses that hide away in your hard drive Ohh, and feedback for a "break down" style move. And something based off of spell Sheild, and control magic maybe? Or of ahnialation to "pass by" anti virus defenses.