| 02-09-2005, 03:02 AM | #1 |
For models how do I place 2 textures into 1 model. I tried it but if i activate 1 skin in wc3 viewer the rest gets filled in with that skin and I try to activate the other and it doesnt affect it. I could really use some help I think its the materials in the mdl so If anyone can help me I hope its soon |
| 02-13-2005, 02:12 PM | #2 |
You have four textures, but only one material. Materials are what model end up actually using. Change your materials section to look like this: Code:
Materials 4 {
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 0,
}
}
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 1,
}
}
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 2,
}
}
Material {
Layer {
FilterMode Transparent,
TwoSided,
static TextureID 3,
}
}
}Next, you have to make it so diferent geosets use different materials. Near the bottom of each geoset is a line that looks like "MaterialID 0,". Change that 0 to 0-3, depending on which material you want that specific geoset to use. |
| 02-13-2005, 03:59 PM | #3 | |
Quote:
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