| 02-09-2005, 03:14 AM | #1 |
in sheep tag, the sheep are supposed to hide from the wolves by protecting themselves in farms. but sometimes the wolves hit the sheep in the farms. sheep tag players call it extendo. i as a map editor know it is from the backswing. is there another way besides reducing the backswing and range to lower the odds of reaching? ive noticed reducing range just makes it so u cant get sheep when theyre close to u. and reducing backswing too much just makes the wolf miss a lot. replies are greatly appreciated |
| 02-09-2005, 04:00 AM | #2 | |
Quote:
Thicken the barrier between the wolf and the sheep would be your best bet. |
| 02-09-2005, 04:47 AM | #3 |
what u mean thicken ure barrier.. make the farms bigger? that has nothing to do with it.. when a sheep runs into the farms, and he's IN them.. the backswing will make the wolf hit. and sometimes the game just glitches and a wolf can attack through many farms for no apparent reason.. even with a sheep not moving |
| 02-09-2005, 06:20 AM | #4 |
Guest | Hm.. try giving them invulnerability skill while in the farms? ^^;; Sorry, I have never played sheep tag before >.< |
| 02-09-2005, 08:35 AM | #5 |
Guest | That's a very delicate situation you have here gosusheep.. I suggest trying one of the following, but I don't know if any could work: - Give invulnerabilty to sheeps in farms - Give the "goblin zeppelin" ability (or whatever its called) to farms so sheeps can enter them and be sure not to be reached - Give 2 different attacks to the wolf, one that can attack only sheep, and the other one that can attack buildings and whatever else there is on the map to be attacked - Reduce backswing and give the wolf a permanent 'curse' but with its effect set to a negative number, which will instead increase the accuracy of the wolf |
| 02-09-2005, 10:14 AM | #6 |
I'm not exactly sure how backswing and all work, but you could just make the backswing the same as the range, and then set the damage point to 0 so the sheep can't escape and graphically he's already dead. And I dunno about the missing. If the curse with negative value causes the unit to miss less, it's because of the chance to miss when the unit is moving. Simply edit that value in gameplay constants to 0% if that's the case. |
| 02-09-2005, 09:01 PM | #7 | |
Guest | Quote:
I've never played this game before. But I have a suggestion - base the farms off the orc burrows - I know that when peons enter orc burrows, they cannot be attacked - so if you make the orc burrows look like farms, you can have your sheep enter them and be protected. |
