| 02-10-2005, 12:52 AM | #1 |
Hi. I have started to creating an RPG map but I do not know what triggers that I should use for the hero selection. I could use some help with that. Also if any of you guys know how can you make buildings face different angles? Thanks for the help |
| 02-10-2005, 01:26 AM | #2 | |
Quote:
1, what kind of hero selection you want to do? 2,go to the unit editor and scroll at the building down to the field "Is a building true/false" set it false, then you can change its angle |
| 02-10-2005, 01:55 AM | #3 |
The easier way for a hero selection is using regions. You place the heroes you can select in a selection area and you give 1 wisp to each playing player. When a wisp goes into a region you select the near hero. To rotate buildings you need to change their building flags. Go in unit properties, find the building you want to place and find the field: "Stats - Is a Building" Put its value = false and you can rotate the building. |
| 02-10-2005, 03:07 PM | #4 |
You should set the 'Is a Building' back to true once you finished truning the unit to avoid some unneeded effects later. However, moving the building afterwards will reset its facing angle to default so you will need to repeat the procedure. |
| 02-10-2005, 08:10 PM | #5 |
Thanks a lot guys. With the hero selection thing I had regions in mind and uing the wisps. Peasants acually. I can't quite figure out the exact triggars to use though to make a certain player's wisp give the hero to the player who owned the wisp. |
| 02-10-2005, 08:48 PM | #6 | |
Guest | Quote:
Code:
Event Unit enters (region_X); Conditions Entering unit type = wisp; Actions Create (Hero_X) for (Owner of (Entering unit)) at (Spawn_region); No offence, but you don't seem to know the necessary to start making a RPG map, which are, in most cases, hard to make. Just a comment. Salutions® |
| 02-10-2005, 08:53 PM | #7 |
Guest | Mara.Jade is totally right, you should try making a way simpler map to begin, or just editing some already existing triggers until you know tha basics. |
| 02-10-2005, 11:46 PM | #8 |
Your right but you have to start somewhere. Thanks for the help everyone. ^_^ |
