| 02-10-2005, 11:00 PM | #1 |
I have a lot of units in my campaign that use projectiles, and I'd like them all to have nice sounds when they fire their weapons. The problem is, the only way yet Ive found to give them a sound while attacking is to replace the Rifleman's soundset and make them use it. Even still, that leaves me with only one sound set that has an effect when it attacks. How can I make more soundsets with attack sounds? |
| 02-11-2005, 12:35 AM | #2 |
Guest | Event - A Unit attacks (<unit> attacks) or w/e Actions - Sound - Play - <sound> That should work. ALSO if you want to make it more spesific do Event - A Unit Attacks Condtions - Attaking unit equal to <unit> Actions - Sound - Play - <sound> Hope that helps ~piece |
| 02-11-2005, 01:30 AM | #3 | |
Quote:
Hmm, I was hoping for a way to do it without triggers, but this should suffice. Thanks! |
| 02-11-2005, 08:00 PM | #4 |
Give them a dummy ability with the sound you want to play, base it off an orb, set everything else to do nothing then set "effect sound" to the sound you want to play, it should work. |
