| 02-10-2005, 11:28 PM | #1 |
Guest | How does one go about making a Hero Ability with multiple levels that has an Upgrade effect like Increased Range or Increased Vision? Also, how would I combine two effects into one ability? I fear these involve triggers, well, hope it's not too complex. Since I'm hoping this doesn't involve triggers, I'm not posting it there : ) Thank you for any help, I'm quite the newbie and I'm sure these questions are really pathetic. :P Jamie |
| 02-10-2005, 11:41 PM | #2 | |
Guest | Quote:
Use the object editor and take the ability you want. say for increased vision - you may want to base the ability of the night elves ultravision. One of the fields of the ability will let you set it to be a hero ability. There is also a field labelled "levels" and if you change that field to the number of levels you want, then adjust everything accordingly. Combining two effects into one ability may be harder - it depends on exactly what sort of spells you want to combine. But say that you want to combine a carrion swarm spell with say a silence spell - just a random example - then you would probably create a dummy spell - ie a spell based eg on carrion swarm but has no effect, and give it to your hero. Then you will need to trigger it: Event: A unit uses an ability (or it might be a unit casts a spell - I can't remember) Condition: Ability cast equals to [dummyspell] Action: Several ways to do the action part I believe - eg create a dummy unit to cast the two spell components of the dummyspell etc etc. More specifics please, and people should be able to help you more directly. Hope this helps. |
| 02-15-2005, 10:43 AM | #3 |
The increased range is a problem. So far I have found no other way to do it other than using upgrades: and that disallows more than one same hero per player and the use of tomes of retraining, as upgrades cannot be unlearned. |
