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How can I view/edit wc3 models with GMax?

02-12-2005, 04:44 AM#1
DarkMage
I'v just had Gmax for a few days and I have no previous experience in this field.
after playing with it I started my first project. Making MMX
Iv done alright so far. but I need advice in the face area.
So i though that if I could get a footman or palidan I could see how there faces are made.

What I'm asking for:
Are there any programs I need to extract a blizzard-made wc3model?
Is there a program I need to use to transfer the extracted model into a .gmax file?

I link to a post that already answers this would be sufficient. =þ
02-12-2005, 03:55 PM#2
luckyownz92
This has been answered alot lately.... People are deciding to be modelers i guess scroll down a lil and youll find your answers
02-12-2005, 06:35 PM#3
DarkMage
Ya, I did that before I posted, All I see are people asking how to convernt mdl to mdx, or how to import them. and there not getting answers, either.
02-12-2005, 06:59 PM#4
luckyownz92
Quote:
Originally Posted by DarkMage
Ya, I did that before I posted, All I see are people asking how to convernt mdl to mdx, or how to import them. and there not getting answers, either.
Fine fine... ill explain once again
Using gmax or 3dsm go to the utilities toolbar --> click on Maxscript --> click on Run Script --> find impexpmdx.mse --> click on MDX Importer/Exporter --> find your mdx you want to view and there you have it. Ill attach impexpmdx.mse on this. Remember to give me rep :P
02-13-2005, 02:58 AM#5
DarkMage
Ah I see. (Level Up: DarkMage gains +2 Int)
I thank you! You was a great help to me. I will not soon forget it.

....

Now, what was I going to do again?


EDIT: After exporting a Male villager and Arthis, I looked at them. every thing seemed to be right. then I played the animations. I was horrified! There bodys where tangled and twisted in such in-human ways!

I surmise that the WinMPQ exporting or the script importing messed the animation up.