| 02-12-2005, 11:20 AM | #1 |
Guest | If I double the size of a doodad, let's say a city building, how do I make it so units can't walk right underneath, only following the parameters of the orginal, smaller building? |
| 02-12-2005, 11:46 AM | #2 |
Guest | well then u can do 2 things 1: u can suround the building with pathing blockers or 2: u can find a building with the same size as to which u made that city building and use that buildings Pathing Texture thought the simple way is to just use pathing blockers |
| 02-12-2005, 02:26 PM | #3 |
Collision on a doodad is determined by its pathing texture, just like for buildings. If the existing pathing texture is too small, place the doodad in the terraining window and hit 'P' to show pathing. You'll see pink and/or blue to represent its pathing map. You just need to find a pathing map in the list that makes it pink all the way around the building (but not too far out). |
