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Texturing Problem

02-13-2005, 02:23 PM#1
ThE_RiDdLe
Hey folks, I've got a weird problem with one of my doodad models.

I am currently (well I'd actually be finished if there wasn't that problem) working on a Wall for a Keep. Everything went fine and I've textured it using the HumanTownhall Texture.
When I had finished I wanted to take a look on it in the WC3-Previewer but what I saw was this.

I don't know how to fix it (since it does look the same in WC3...) and I hope anyone here can help me.

Here's a pic of the model in 3ds (using 5.0)

EDIT: Since the links didn't work (dunno why >.<) I'll attach the pics...
02-13-2005, 08:03 PM#2
luckyownz92
Whered you get 3dsm5 ? bought it ?

@On Topic Well I dont know whats wrong with it. It looks fine to me. Maybe you could explain a little bit more for me ?

Edit: n/m I saw the differance :P first one was showing how it looked like in wc3 right? Well anyways.... hmmm maybe you didnt unwrap it properly ? I think
02-14-2005, 10:22 AM#3
ElvinArcher123
it looks like either you messed up applying the material, check that its a diffuse map, or a few of your pollies are rendering insideout (flip them)
02-14-2005, 10:58 AM#4
jigrael
You played with war3 Preview config right? if so(check it anyway) check the Ligth Intessity options, ambient should be 0,5 directional 1 and falloft 0.
That should fix your prob. Tested, i think
02-14-2005, 11:49 AM#5
ThE_RiDdLe
Hmm got it fixed on the model it self by pressing 'L' while in WC3Previewer, but the background is still black...
02-14-2005, 01:37 PM#6
jigrael
again uve been playing with config.... change the "Background color" n put red 0.4 blue 0.4 n green 0.4
for all:
1 is white
0 is black
U must had set it to 0

Another thing bout that "L". In the War3ArtTools manual, says that pressing L will deactivate lighting. So I recomend doing as I said before or ull get wrong lights, me thinks :)