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MMORPG (name undecided)

02-13-2005, 05:19 PM#1
TheFirstSword
Now... I did not be active to this forum for awhile but I'm back and want to make a mmorpg. This wont have a base storyline but will have quests, the difference from this rpg and others is:

1: I'd like to make a item system like you click on a sword icon in your inventory and you can equipt a sword in the new slot. Thats were you put your weapon and the same for armor, shield anything that we would need.

2: An ability system... Something were you dont just get spells by leveling up but for doing quests and that... Something with maybe a buyin system type thing but to buy them you need 1) the right level and completed quest 2) the money.

3: Proffesions.. nothing fancy just basically a system that you find the right stuff and can make the items... the proffesions would be: Mining, Blacksmithing, lumberjack, engineer, leatherworking and skinning.

4: Interactive ability. An ability that allows you to talk to NPCs, open gates, and more.

5: An arena so when 1 person steps in to a certain area and another in a different you can duel in an arena.

I'm basically looking for:
Skilled triggerer.. would like him to know some jass incase
Terrainer... someone to help me do some terraining
special effects person
Cinematics person (can be the triggerer)
Perhaps a skinner...
I will do alittle of everything...
We will have a website if this seems to pickup... Please post if you wish to help...
**POST YOUR EMAIL AND AIM/MSN/ICQ messanger also if you have***
02-13-2005, 09:55 PM#2
Sven8136
I am assuming this will be multiplayer then..

So, could you elaborate more on your planned features? Also, describe some example quests maybe? 100 different run and get x item and return to y npc wouldn't be that great.

You could do the triggering for your systems yourself...don't need someone else to do it, and you would be able to edit them then.
02-13-2005, 10:04 PM#3
TheFirstSword
Quote:
Originally Posted by Sven8136
I am assuming this will be multiplayer then..

So, could you elaborate more on your planned features? Also, describe some example quests maybe? 100 different run and get x item and return to y npc wouldn't be that great.

You could do the triggering for your systems yourself...don't need someone else to do it, and you would be able to edit them then.
There not all run and get... some are just having an efficient level, other stuff... And the reason I asked for a triggerer is because i cant do it.. if I asked then that means I need help...
02-13-2005, 10:40 PM#4
Sven8136
Is this going to span multiple maps? And will it have a save/load system?
02-13-2005, 11:07 PM#5
TheFirstSword
Quote:
Originally Posted by Sven8136
Is this going to span multiple maps? And will it have a save/load system?
Multiple maps? you mean like newer versions? Yes and there will be a save/load system. I just need the team to get this map started then I can do the newer versions.
02-14-2005, 01:32 PM#6
Whitehorn
A 12 player map isn't particularly MASSIVELY MULTIPLAYER.
02-14-2005, 08:10 PM#7
TheFirstSword
Quote:
Originally Posted by Whitehorn
A 12 player map isn't particularly MASSIVELY MULTIPLAYER.
Ok.. then jsut rpg, happy?
02-14-2005, 10:47 PM#8
Whitehorn
I'm always happy. Just pointing out the minor error before someone says it in a less pleasant way :)
02-15-2005, 01:08 AM#9
TheFirstSword
Quote:
Originally Posted by Whitehorn
I'm always happy. Just pointing out the minor error before someone says it in a less pleasant way :)
Heh, if your happy... want to be a modeller for us? ;)
02-16-2005, 07:44 AM#10
Fladian
Well, if you don't have a team together any time soon, you might want to start on it as well, and try to show the progress you have made. My FAQ was referring to that, if I recall right.
02-17-2005, 12:49 AM#11
TheFirstSword
Quote:
Originally Posted by Fladian
Well, if you don't have a team together any time soon, you might want to start on it as well, and try to show the progress you have made. My FAQ was referring to that, if I recall right.
Sorry flad.. you can delete this thread... I'm done