| 02-14-2005, 05:47 AM | #1 |
Yo guys, this is my first post here so don't get all futzy if I have bad protocol or something. I basically am working on a simple map involving a lot of guns, and I wanted to put in a Headshot function (easy, item version of critical strike), but I didn't want it to display the damage--i want it to say "headshot!" in the text. I know how to mess with the "miss" text but where do I chance the critical strike text. Or, more relevantly, can I? |
| 02-14-2005, 07:11 AM | #2 |
Never changed it, myself, but if a person was going to, it'd be under Advanced>Game Interface if anywhere. |
| 02-14-2005, 07:19 AM | #3 |
I think you wont be able to change it, maybe try something with floaty text if it doesnt work (or cant be done)? |
| 02-14-2005, 03:13 PM | #4 |
Guest | The text that pops up on Critical Strike is hardwired into the spell. The best I can come up with is this. Headshot! Events Unit - A unit Is attacked Conditions (Unit-type of (Attacking unit)) Equal to your unit Actions Set Randomnumber_variable = (Random integer number between 1 and 20) If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions Randomnumber_variable Equal to 1 Then - Actions Floating Text - Create floating text that reads Headshot! above (Attacked unit) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency Wait 1.00 seconds Floating Text - Destroy (Last created floating text) Unit - Order (Attacking unit) to damage (Attacked unit) for 50.00 using attack type Chaos and damage type Divine. Else - Actions |
| 02-14-2005, 04:38 PM | #5 |
Well, I figured I could do that. Oh well. Anyway, I have another related question--how can I make a guy have a chance of missing? I'm a decent trigger-guy, (but no JASS) so I guess maybe when a guy starts attacking...there's some sort of trigger...I don't know. It needs to be kind-of like an evasion only based on the attacker's weapon. Could I get help with this? |
| 02-14-2005, 10:28 PM | #6 |
Theres an old thread about making a passive curse. Not sure how much of that has changed since I believe that was before the new patch, but might as well try it. http://www.wc3campaigns.com/showthread.php?t=59649 |
| 02-15-2005, 01:51 AM | #7 |
Ah, that might do it. Do you have the thread's address? |
| 02-15-2005, 02:15 AM | #8 |
Yea it was on the top of my post, but now I moved it to the bottom. |
