| 02-14-2005, 02:14 PM | #1 |
I have added my new building to the map and I have added the techtree- items I want sell. But I have more items I want it to sell, like on a second screen. I have seen this done (map called th15tankv087.w3x), but I can't figure out how he did it. I have sent the author a pm but he is not responding. Any suggestions would be appreciated. |
| 02-14-2005, 02:45 PM | #2 |
The only way I can think of, offhand, would be to swap the building for an identical-looking building with a new set of purchaseable thingy-bops. |
| 02-14-2005, 03:00 PM | #3 |
Guest | You could add the Human Inventory to the abilities section of the building. I haven't tried it, so it might not work but it's worth a shot. |
| 02-14-2005, 07:19 PM | #4 |
Mmm. You could have an ability that selects another "hidden" building with more items when you click it, like a "more" button or you might be able to work it through a spellbook. The first is probably the easier solution. |
| 02-14-2005, 07:32 PM | #5 |
Th15 hasn't been doing much war3 lately so that's probably why he hasn't responded. I think the way it's done is basically create 2 identicle shops, one with one set of items, the other with the second set. Then just give them a modified transformation ability, like Destroyer form. |
| 02-14-2005, 07:47 PM | #6 |
So far I have found out that TH15 created the following: Units: Sell Install Heavy Weapon [this is the first selectable tower] Install Heavy Weapon (ADV) [this is a selectable tower for second screen] Remove Heavy Weapon [this uses the sell unit in the techtree trained field] Refit Bay [this is the main entry point for vehicle and uses a circle of power] Abilities: Browse Advanced Weapons Browse Basic Weapons However, I have not been able to get the triggers he uses to get this stuff to work. |
| 02-14-2005, 10:45 PM | #7 | |
Quote:
Do you have his email address? |
| 02-15-2005, 02:31 AM | #8 |
I have to wonder why someone would give a neg rep because I didn't show what the trigger looked like. If someone wants to know, simply ask. |
| 02-15-2005, 03:51 PM | #9 | |
Quote:
I gave all positive feedback to anyone who responded. So what are you talking about? |
| 02-15-2005, 08:32 PM | #10 |
Don't really know/care who it was. Just saying if someone wants to see the code, asking goes a long way. |
| 02-17-2005, 11:54 AM | #11 | |
Quote:
If I have said anything wrong I apologize. I assumed everyone read the whole post. In a previous reply by me I mentioned that I sent a PM to the map author TH15 who has not responded. However, if you know the code I could use, please post it. I am grateful that you young guys are willing to help an old guy learn new things. Thanks and lets keep warcraft popular. |
| 02-17-2005, 07:48 PM | #12 |
Base it off Robo-Goblin to be able to swap back and forth, pretty sure it will work. |
| 02-17-2005, 10:15 PM | #13 | |
Guest | Quote:
If you make a hidden building, and it's a melee sort of map (i know it can't be melee if you edit it..but i 4got what else they are called so bear with me) then it will be a pain doing the hidden building because you'd have to make a hidden buuilding whenever someone makes a tech-tree building...but that all I can think of right now too =\ I'll go check someotime later... |
| 03-01-2005, 02:16 AM | #14 |
Elven Ronin has the basic idea. However, to cut down on the number of abilities in a map, I just made my gun hops upgrade into each other. Heavy weapon shop A upgrades into shop B for no cost and vice versa. Yes I've pretty much stopped doing anything WC3 related. School's killer. |
| 03-04-2005, 04:43 PM | #15 | |
Quote:
Well I tried to use Elven Ronin's idea but I just could not get that to work. I'm trying to figure out how to use the bigshops system for a two team map now. TH15 any chance you could send me an unprotected tank map? |
