| 02-15-2005, 03:10 AM | #1 |
Yo guys, I had a question. To handle not being able to fire (based on ammo (gold)) I can make it so that if a variable isn't toggled then if the guy's current order is "attack" it is turned into "stop". But what is the "right-click" order? For instance, if I hit "a" and then target the enemy, my guy doesn't move (i have 0 gold). But when I right-click, he does move, and often kills my opponent. And he keeps on firing (when given a chance). So what is the right-click order string? I saw in there some order called "smart"--is this it? |
| 02-15-2005, 04:09 AM | #2 |
As I do not have world edit currently to access, I cannot tell you, but I would make a trigger with an action Issue an order targeting a unit, then choose right-click, and convert the trigger to custom script. That should tell you. |
| 02-15-2005, 04:17 AM | #3 | |
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| 02-16-2005, 03:33 AM | #4 |
Yes "smart"is the order given for ALL right clicks, its extremely useful to know about this - it should be in every budding mappers bag of tricks. |
| 02-16-2005, 05:16 AM | #5 |
If a unit has its "Attack" ability removed (ability id: 'Aatk'), its "smart" action will be to move to enemy units instead of attacking them. If that's desirable or acceptable, then just making a couple of triggers that remove 'Aatk' when the player is out of gold and re-add it when they get some gold back would be a bit more professional and fail-safe of a method to carry this out. |
| 02-16-2005, 05:20 AM | #6 | |
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| 02-16-2005, 04:52 PM | #7 |
Check the trigger tutorials. I did one on it that tells you all the triggers you need. |
