| 02-16-2005, 02:53 AM | #1 |
i want to improve on dawnofthedead. how do u make the spawns go from point to point? where can i get that save/load program? the spawns sometimes ignores.. |
| 02-16-2005, 12:13 PM | #2 |
If you mean "Night Of The Living Dead II" (The one which uses gold and lumber for ammo and clips) then I'd give up. It's one of the most sophisticated warcraft III maps around, and if you don't know how to make spawns go from point to point, you should probably try something a bit less advanced. |
| 02-16-2005, 12:40 PM | #3 |
if you have a problem about the ammo charges, go here. one guy asked this last december. Ammo Trigger Help about the spawn points, hmmm... just look around and you'll see some answers. and the save/load code too. |
| 02-16-2005, 12:53 PM | #4 |
well i know how to make them go from point to point, but in dawnofthedead, the go towards the mid kind of, & go towards heroes that shoot them. |
| 02-16-2005, 01:04 PM | #5 |
ok use this trigger. Event: A unit is attacked Condition: Unit is in units owned by neutral hostile is true Action: Order attacked unit to attack attacking unit Is that it? |
| 02-16-2005, 02:00 PM | #6 |
thats clever. but action: order all units within xx of attacked unit to attack attacking unit? cuz the spawns travel in groups of about 15 also, the corpses revive after about 90 seconds. but how to balance so not too many spawns arise... |
| 02-16-2005, 02:10 PM | #7 |
Guest | group unit - pick every unit in (circle of diameter (whatever)) of center (attacked unit) and order (picked unit) to attack (triggering unit) Just add something so the units selected in the group are only by the player you want (add this as the "then" of a "if/then/else" maybe) |
| 02-16-2005, 09:31 PM | #8 |
thanks. that makes sense. |
| 02-17-2005, 12:09 AM | #9 |
I recommend just leaving the map alone all together. It's fine the way it is and I'm not sure if you should be editing other peoples maps. It's really not cool. |
| 02-17-2005, 01:33 PM | #10 |
i'm improving it, makin a slightly diferent version. diferent ideas is exciting. |
| 02-17-2005, 01:42 PM | #11 |
Thats what everybody says when they edit a map "I'm improving it" when actually you making it suck and somebody else is going to edit your version of the map saying the same thing ending with 20 different crappy versions. Just leave the map alone and let the creators of it improve it themselves. Try a new area of maps because there is already enough notd and dawn of the dead maps going around. |
| 02-17-2005, 01:49 PM | #12 |
yeah. or better, work with the author. |
