| 02-19-2005, 11:29 AM | #1 |
Okay, I have a problem for you. I have exported, from another computer game, a building I wish to use in my FPS. Now, this building isnt detailed in poly count as much as it is in its structure. It has 2 levels, you can go inside it, or walk on a ramp on top of it. The problem is I want to make the ramps walkable, but not the walls, and I want the doors to be enterable. This way I dont have to creat the inner terrain of the building in a different area. Now my skills with 3ds Max beyond basic modeling and animation are limited, so is it possible someone who is extremly good with things such as this to give me a hand? The model I wish to use is the structure seen in Blood Gultch in Halo...I will attach screenshots in a little while. EDIT: Images attached. |
| 02-22-2005, 07:09 PM | #2 |
this would be extremely difficult to do, and would require lots of triggering and pathing modifications in order to just do the two-story thing. I do, however, believe that this has been attempted before in some underwater-naga cinematic terraining thingy i saw on these forums awhile ago. |
| 02-23-2005, 05:05 PM | #3 |
Hmm I see. Well thanks for your input. |
| 02-25-2005, 10:21 PM | #4 |
so ur have 3 problems, one, is the floor of second floor two is the walls and three is the staricase. walls just use pathing blockers, though, duno about 2nd floor... floor, somehow use invisible platforms... staircase, use an invisible ramp... ATTACHED PIC to help visualize it EDIT: perhaps i can try what i said for WE, but it would require the model to try it, whic i would |
| 02-25-2005, 10:57 PM | #5 |
I already have done the pathing blocker part, but the problem im really having is that second floor. If I make the invisble top level dodad WALKABLE, then when you walk UNDER it, the unit moves ON TOP of the invisble platforms...resulting in a very odd jumping feeling. Alas, I believe I shall be forced to do it one story. |
| 02-25-2005, 11:31 PM | #6 | |
Quote:
a quick thought, what about a bridge?, units can walk under while walking above... |
| 02-26-2005, 12:17 AM | #7 |
I have yet to see a working bridge which allows units to go under as well as over. |
| 02-26-2005, 07:18 PM | #8 | |
Quote:
ppl forget some things overtime |
| 02-26-2005, 07:52 PM | #9 |
i think you should block off the bottom walls then when create a trigger that when the player gets to the begining of the ramp change movement type to flying (if possible) and then use flying pathing blockers to keep him on the 2nd fllor unless he ggoes down through the ramp again in which case you shold do a trigger to make him a ground unit again dono if this is possible but seems to b the only way i can think of |
| 02-27-2005, 01:08 AM | #10 | |
Quote:
or it can be a trigger to change that unit into a flying unit keeping the same health. If its a hero, dunno. And another thing, some ground units wouldn't be able to attack air units. but... You can set occulision hieght though and change in trigger. That might work. |
| 02-27-2005, 04:59 PM | #11 |
Im afraid not. you see in my map there are 2 units, the one the enemys and allies see, and a hand unit holding the gun. When you would move up the ramp, I would have to replace both units with a flying clone, set the HP, reset all variables to the new unit, give it the players custom skills, weapons, and ammo abilities....End result would be loads of lag even on a fast computer. |
