| 12-06-2002, 10:07 PM | #1 |
Guest | Heya. Sorry, but I think I'm gonna be posting a lotta newbish questions here =P I've seen on certain custom games (although I can't think of any right now), certain units or buildings...I think more buildings... that have special effects. For example, on a certain TD, I remember seeing a cannon tower, with an a ice thingy floating around it. I'm wondering how you do this? Is this set up via trigger? Or, can you somehow add it to the model? Thanks, Doki |
| 12-06-2002, 10:20 PM | #2 |
Yes, you can attach any .mdx (a.k.a. effect) to fields of a unit's/building's body. The one you'd want for that would be "overhead" i.e attach like whatever\blahblah.mdx to "origin" of Unit (X) In the new editors you can get off this site, a list comes with it with all attachment points and also all effects. I'd get that if I were you. |
| 12-06-2002, 10:38 PM | #3 |
Guest | Ok, I kinda got it to work via triggers...but, it only worked w/ the TalkToMe effect. I grabbed a buncha other from the Ability/Spells group at random, and none of those worked. Are there rules at what works and what doesn't? Is there a general guideline to follow? Plus, I'm not sure if I'm using the most proper trigger. I can't think of any other way than a trigger that looks something like this: Event: Unit - A unit enters (Entire map) Conditions: (Unit-type of (Triggering Unit)) Equal to Guard Tower Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe Thanks again, Doki |
| 12-06-2002, 11:08 PM | #4 |
Guest | Nevermind. Got it to work. I was missing the .mdx extension. I guess its necessary, unlike the Model Used field inside the Unit Editor. Thanks Draco =) Doki |
| 12-06-2002, 11:10 PM | #5 |
I was just going to mention that. :) Oh, and forget about the Private Message that I jsut sent you. |
