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battleship items

02-21-2005, 08:57 PM#1
Raptrex
how can i make items attack like in battleship

from what i searched i found 2 ways but im a bit confused
so if someone could do a step by step expanatiion that would be wonderful
02-22-2005, 07:25 AM#2
BBDino
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHhh

An object editing question in the trigger repositry!

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Why on earth did you post this here?

WHY?

P.S. use the phoenix fire abilty and give it to an item.
02-22-2005, 10:50 PM#3
Raptrex
ya i saw that in a post but cant figure out how to do it
02-22-2005, 11:11 PM#4
Elven Ronin
It's a simple matter of using phoenix fire. Set the damage over time to 0, missile art to whatever, damage to whatever, duration to .01 seconds, targetting to whatever. Then just give the ability to an item, and you're done. Phoenix fire automatically targets, so there's no need for that.
02-24-2005, 10:35 PM#5
Raptrex
im a total noob at triggers
i have like 10 players and each has a hero that when it gets an item, i want it to attack

can someone show me how to do it step by step like telling me what the events,conditions, and action are suppose to be?
02-24-2005, 11:04 PM#6
Elven Ronin
With the method i mentioned above, the game doesn't need any triggers.

The ability automatically shoots on its own.
02-24-2005, 11:47 PM#7
ShadowWolf
Quote:
Originally Posted by Raptrex
ya i saw that in a post but cant figure out how to do it

It's easy

1) Open the object editor.
2) Click on the 'Abilities' tab.
3) Click 'Create new ability'.
4) Make sure you are looking at the unit list of abilities and select the ability, 'Pheonix Fire.'
5) From there in the main window you can change almost every aspect of the ability by editing the fields.
6) Go to the field that says 'Item ability' and edit it so it is true.
7) Make the item you want the same way you did the ability, but under the 'Items' tab.
8) Give the ability you made to the item you made.
9) Voi la! Now when a hero aquires that item it will attack like in your little Battleship map.

If you're still confused I have attached a small map you can look at and see how it is done.
02-25-2005, 04:48 AM#8
Raptrex
alright thank you everyone
02-25-2005, 05:07 AM#9
Raptrex
i got a question what is Stats - Duration - Hero and Stats - Duration - Normal?

and also is that Stat- Area of Effect like the range of the attack?
02-25-2005, 09:46 AM#10
GreyArchon
Phoenix Fire deals damage over time. The duration is how long that damage per second lasts on heroes/unit.
The AOE is the range of the attack, yes.
02-26-2005, 12:44 AM#11
Guest
Quote:
Originally Posted by GreyArchon
Phoenix Fire deals damage over time. The duration is how long that damage per second lasts on heroes/unit.
The AOE is the range of the attack, yes.

Hang on...now I'm confused....how is AoE the range of the attack? AoE is area of effect is it not? Or is it cause I'm not thinking straight, after Friday night drinking?
02-26-2005, 07:33 AM#12
Guest
Quote:
Originally Posted by RogueKnight
Hang on...now I'm confused....how is AoE the range of the attack? AoE is area of effect is it not? Or is it cause I'm not thinking straight, after Friday night drinking?

It's an issue of usage, really. For targetted spells, "area of effect" naturally refers to how large an area the spell affects, its "splash", and this is the meaning most people are used to. For a passive ability, however, such as Phoenix Fire or an aura, "area of efffect" automatically centers on the unit that possesses the ability. Think of Phoenix Fire as a slightly altered version of Immolation: for both, "area of effect" defines how far out from the caster unit the ability can damage enemies.
02-26-2005, 12:52 PM#13
Anitarf
Be careful with the duration (hero and normal) of your phoenix fire-based ability. Phoenix fire will not shoot at units that are still taking damage over time from it's previous attack. In battle ships, all the weapons have a very very short duration (like 0.01seconds, but not 0 seconds, because 0 means infinite since patch 1.17), so they can shoot at a single target as rapidly as they can at multiple targets.