| 02-22-2005, 10:19 AM | #1 |
ok i am making a survival map, im not going to go into details but what i am doing is removing the food and lumber icons and replacing them with other things... that part i got down pact... changing the icons and stuff... what i am having trouble with is the systems to implement that replace the food and wood. my first option was Code:
wood = bank: using a text command you can put money into your bank and have it gain interest over time. food = kills / total units: basically, it will have how many units have entered the game and how many units you have killed... i like that system, and it works and all that... but then i came to another road block.. what about lives? i kind of want to have lives on the UI then in a multiboard or leader board. i am wondering whether i should keep the bank system (its fully functional atm) as a nifty novelty or sacrifice it for the lives. i am going to have it how you get # amounts of lives, when a unit enters a special area, you will loose one... but also every time you die, you will loose a life... so the fundamentals of this post is... BANK SYSTEM or LIVES SYSTEM opinions, suggestions, ideas... all very much apreciated. |
| 02-22-2005, 12:22 PM | #2 |
Guest | I think u should keep bank and make leaderboard with all players life (if its for multiplayer). |
| 02-22-2005, 01:05 PM | #3 |
What are you doing with gold? |
| 02-22-2005, 01:47 PM | #4 |
gold is gold... it is currency used to purchase items etc. |
