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need opinions on survival layout/systems

02-22-2005, 10:19 AM#1
logik
ok i am making a survival map, im not going to go into details but what i am doing is removing the food and lumber icons and replacing them with other things...

that part i got down pact... changing the icons and stuff...

what i am having trouble with is the systems to implement that replace the food and wood.

my first option was
Code:
wood = bank: using a text command you can put money into your bank and have it gain interest over time.

food = kills / total units: basically, it will have how many units have entered the game and how many units you have killed...

i like that system, and it works and all that... but then i came to another road block..

what about lives? i kind of want to have lives on the UI then in a multiboard or leader board.

i am wondering whether i should keep the bank system (its fully functional atm) as a nifty novelty or sacrifice it for the lives.

i am going to have it how you get # amounts of lives, when a unit enters a special area, you will loose one... but also every time you die, you will loose a life...



so the fundamentals of this post is...

BANK SYSTEM or LIVES SYSTEM

opinions, suggestions, ideas... all very much apreciated.
02-22-2005, 12:22 PM#2
Guest
I think u should keep bank and make leaderboard with all players life (if its for multiplayer).
02-22-2005, 01:05 PM#3
Hyarion
What are you doing with gold?
02-22-2005, 01:47 PM#4
logik
gold is gold... it is currency used to purchase items etc.