| 02-22-2005, 10:52 PM | #1 |
The waypoint that you can set for troops to move to when spawned can't target the Giant Rock. It can target anywhere around it, but not the rock itself. As a result when the the Giant Rock finished constructon it places the waypoint at the last place you clicked instead of on the building. This is a model problem I believe, because I transfered the model from the .mpq and it still could not target itself. |
| 02-23-2005, 12:24 AM | #2 |
i don't get u why not more detail? |
| 02-23-2005, 01:48 AM | #3 |
Ok, just load up a map using the editor and place a troll Giant Rock. Play around with the waypoint that the building can set and you will see what I mean. |
| 02-23-2005, 11:40 AM | #4 |
This is because it is a fairly old building and doesn't have collision objects during the birth animation. It should work again when the building is done though. |
| 02-23-2005, 12:00 PM | #5 |
When will that be do you think? |
| 02-23-2005, 02:19 PM | #6 |
I meant finished constructing. In it's stand animation it should work alright, I certainly havn't had any problems with it in TToR. I don't think I'm gonna fix that one more seeing as collision objects is on a so low priority that we won't get it into the next patch, which will probably be the final release. Sorry there. |
| 02-23-2005, 08:58 PM | #7 |
Think you could do it for me? I wouldn't think it would take that long, I would do it but I dont know how. Oh and did you ever play my map, because I have a updated version that is better. |
| 02-24-2005, 09:26 AM | #8 |
I'll see if I can stuff it into the next version when I have some free time. As for the map, I havn't touched wc3 in ages. |
