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>> save/load code with WEU

02-23-2005, 12:00 AM#1
MasterOfDiSaStR
I have this tool called World Editor Unlimited, and i went to its official site. The site gave me a tut on making a simple, yet effective save and load code. but, there is a problem that is not so simple, in one trigger called save hero there is a fatal problem!

Save Hero
-Events
Player-Player 1 (Red) types a chat message containing /save as An
exact match
-Conditions
-Actions
Set AlreadySavedHero = False
Unit Group-Pick every unit in (Units currently selected by (Triggering
player)) and do (Actions)
-Loop-Actions
-If (All Conditions are True) then do (Then Actions) else do
(Else Actions)
-If-Conditions
AlreadySavedHero Equal to False
((Picked unit) is A Hero) Equal to True
-Then-Actions
Set AlreadySavedHero = True
Advanced-Save (Picked unit) for (Triggering player)
Unit-Remove (Picked unit) from the game
-Else-Actions


As you can see above, under the First actions, it says set
AlreadySavedHero = False..... Impossible! when i go to the set variable action in the menu, there is absolutely nothing that has anything to do with the term, False
Therefor you see my problem, i simply cannot make that certain action say = False!

Any and all help is appreciated, Thanks in advance

EDIT- btw, there is also an action that says Set AlreadySavedHero = True
if i cant make it false, i sure as heck cant make it true!
02-23-2005, 12:29 AM#2
Guest
I'm not really sure what's wrong but I can give two ideas to help you. First don't use "/save", the trigger may not be able to detect it. Try using "-save" instead. Second try debugging your scripts but seeing which part of the triggers are running and which are not running. Use text message triggers to see (you should be able to find a tutorial about this).

That's all I got for you. Good luck.
02-23-2005, 01:00 PM#3
Elven Ronin
yea, a / is typically used in battle.net commands, like /squelch and /whois . type that in on battle net, and it will A) not work b) say "that is not a valid command" in nasty red letters.
02-24-2005, 10:00 AM#4
PitzerMike
d'ooh
AlreadySavedHero is a boolean variable, so you'll have to go to the variable editor and create such a boolean variable.
02-27-2005, 03:19 AM#5
MasterOfDiSaStR
ty very much pitzermike that does the trick, i thot that variable was a unit variable, but it was after all boolean, ty very much
03-01-2005, 03:32 AM#6
Guest
HEY MASTER HOW DO YOU LOAD AND I DONT GET THE LAST PART OF THE SAVING Advanced-Save (Picked unit) for (Triggering player)
Unit-Remove (Picked unit) from the game
-Else-Actions
03-01-2005, 03:34 AM#7
Guest
HELLO you guys there?
03-03-2005, 11:46 PM#8
PitzerMike
The second image in the tutorial seems to be errorneous.
I'll fix it.

oh, and don't expect us to answer within 2 minutes
03-08-2005, 02:56 AM#9
Guest
Do those save load codes really work? I downloaded one but Im not so sure. I havent tried it yet though... Maybe I shouldnt be so skeptical.