| 02-23-2005, 04:24 PM | #1 |
Well i have units that are units just made them buildings so they can upgrade into other units (that are = to buildings) Well when u want to select multiple units you only get one of the unit types selected. Is there a way to make units upgradeable without building constraints, or a way to fix selection? =/ |
| 02-23-2005, 05:34 PM | #2 |
can't you use something like the obisidan statue/destroyer uses to upgrade from statue to destroyer? |
| 02-24-2005, 12:51 PM | #3 |
Yep, that works pretty much the same as an upgrade for say a scout tower, can even be configured for cost. Even works with requirements like upgrades or buildings. |
| 02-24-2005, 11:10 PM | #4 |
but lets say a unit needs to upgrade into either a archer or footman, wouldnt that create problems with the whole having 2 abilities with the same base ability. Ive seen the system im working on work fine the Dark Deeds game. |
| 02-24-2005, 11:14 PM | #5 |
I think other morphing abilities can be set with flags like "permanent" and "requires payment". Just make another one based off bear form or something. Since the various morphing abilities use different order strings, just use one for "archer" and another for "footman". |
| 02-24-2005, 11:22 PM | #6 |
so theres no simpler way =) ive already done alot of the upgrades as if they were buildings, my question is then, would i have to remake all the tooltips? Or would they remain. So theres no way in the game constants to make selection change? If you cant think of anyhing ealse thank you any way, just kinda lazy and dont want to have do redo alot, but ill do what i gotta do. |
| 02-28-2005, 04:11 AM | #7 |
Hello Again, I just want to note that i found a solution to my problem that works well. You make them set Equal to building : true then make them upgrade into whatever units, and then make equal to buildings : false and the upgrade will still be there in game while selection remains as a unit. |
