| 02-24-2005, 11:04 PM | #1 |
Guest | Can u make someone/something immune to Bash? Or less of a chance to be bashed? |
| 02-24-2005, 11:10 PM | #2 |
I think spell immunity stops bash, but that stops everything else too. So... The best way i think is to set up as follows: Make a passive dummy ability, preferably an aura, like trueshot, configured to not increase damage, and only target "self". Give it a custom buff. Then make a trigger like the following : Action: A unit finishes casting an ability Condition: Ability = Bash Condition: Boolean- unit has buff <insert name of buff>=true Action : Remove Stun from target unit of ability being cast |
| 02-25-2005, 01:00 AM | #3 |
Guest | I'm not sure...so correct me if I'm wrong, but would giving a unit the ability evasion decrease the chance of being bashed? Since evasion means that the unit can avoid some hits, and since bash is worked out based on percentage of hits.... |
| 02-25-2005, 02:42 AM | #4 |
Guest | I Think that's correct, but it's not the main idea of the post, but i did some tests, and didn't seem to evade bash, might been unlucky though. Never knows, i think the dummy ability is the best way to make this work, if you do not know how to use it, i'm pretty jure there's some kind of tutorial in the Tutorial sections... |
| 02-25-2005, 05:13 AM | #5 | |
Guest | Quote:
Wut kind of buff? Edit:Nvm got the buff but spell immunity blocks ALL spells including auras namely the dummy aura and buff:( |
| 02-25-2005, 08:34 AM | #6 |
Isnt Bash physical and not stopped by spell immunity anyway? (You can bash a dryad for instance). |
| 02-25-2005, 10:32 AM | #7 |
Guest | Nothing to constructive to put here. I'd just like to point out that Bash cannot be detected, meaning, if you try to use a trigger like "Unit - A unit begins casting an ability, ability being cast = to Bash" won't work. |
| 02-25-2005, 12:27 PM | #8 |
I'd probably use a 'Unit takes damage' event that removes the stun buff whenever it finds it present on a unit with bash immunity. You'll need to do a bit of trigger-juggling (I believe 'takes damage' only works with specific units), but it should work out in the end. |
