| 02-25-2005, 11:13 PM | #1 |
I noticed that in most of your maps, the Caster System is always in the Custom Script section, while everything else is in a trigger and just compiled in a specific order. Is this only to make things easier to implement? Or is this faster? Could you possibly teach me a bit about how triggers come together when the map is saved? I'm asking because InvX obviously requires quite a few things, and if there's some way to make them have less stress on the map during loading, I'd like to know. I've often heard that the more things there are in the Custom Script section, the longer it takes the map to load. Thanks in advance Vex ^_^ |
| 02-26-2005, 08:13 PM | #2 |
It is not faster in game, it is easier to implement and manage. But it is not easy to make that. What I do is export the map's script to figure which triggers are compiled first, then I take them copy them and convert the original ones to custom text where I paste the new functions. |
