| 02-26-2005, 11:15 PM | #1 |
I've making a diablo map, and its in a early stage. I wan't some feedback on it. Here's some screenshots |
| 02-27-2005, 01:03 AM | #2 |
Guest | Ya know, if this is a success, Blizzard will be PISSED!. There was a remake of starcraft and they got extremly mad. |
| 02-27-2005, 04:29 PM | #3 |
Guest | Can you give us a link as to where they expressed their displeasure? They created the Worldeditor with things like this in mind. As for the map, show us some more pics when you have terrain done and some spells, |
| 02-28-2005, 06:13 PM | #4 |
You could pick better models for your characters... Why not use Beastmaster or Blacrock Blademaster as Barbarian? Yes, the blademaster is orc, but it fits as barbarian with his fierce look.. Though, it would be interesting if done well. Keep up the work! |
| 02-28-2005, 07:02 PM | #5 |
nice character selection... but i prefer the original d2 style where you click the unit and it does some animation. :D also i would recommend using random dungeons. that would be cool. and lastly, make the terrain better. :D |
| 03-01-2005, 12:31 PM | #6 |
It's gonna be a multi player map, divine_peon and if you have any ideas how to do the selection in multiplayer please post them. I've just advanced to TFT. Is there anyway to modify the terrain there using triggers or jass? |
| 03-01-2005, 01:26 PM | #7 |
for the selection. hmm... how about if the player selects the unit one time, it animates, then two times it will be their character about those random-ing of the terrain, i suggest making it in map initializations, creating a shrine randomly in a large region, etc. by the way, jass is not always needed... |
| 03-02-2005, 12:54 PM | #8 |
but it looks bad if a user select it and it animates for all player and I didn't understand your random terrain answer by the way in my caves its difficult to find the way, even I get lost there ^_^ |
