| 02-27-2005, 12:41 AM | #1 |
How should I set the "Game Constant - Hero XP" stuff so that basically: -Heros get xp for killing Creeps, Buildings, Units, Heros -Heroes require 100 xp to go from level 1 to level 2, and then the exp required to level up goes up by 20% for every next level. So Level 2 is 100 xp, Level 3 is 120 xp, Level 4 is 144 xp, Level 5 is 172.8 xp, ETC. Thanks for your time |
| 02-27-2005, 01:26 AM | #2 |
Guest | No clue. Try using triggers? |
| 02-27-2005, 11:09 AM | #3 |
THIS IS ALL IN GAMEPLAY CONSTANTS: For heroes to require 100 xp from start and 20% for each level do so: HeroXP Required - Table: 100 HeroXP Required - Level Factor: 20 And for the Buildings: HeroXP - Buildings Kills Grant XP: True Creeps: HeroXP Grained - Creep Reduction Table: 100 (only one string is needed) And AFAIK the hero is always getting XP for other hero- and unit-kills. |
| 03-04-2005, 11:01 PM | #4 |
Thanks a lot Mr. V |
| 03-04-2005, 11:32 PM | #5 | |
Guest | Nothing to much to add here, except one thing. Quote:
If youd o do that, then heroes will gain full amount of experience evenw hen they're at very high loevels. I recommend settings it to something like "100,90,80,70,60,50,40,30,20,10" or something like that. |
| 03-05-2005, 05:57 AM | #6 |
Yes, but when the required exp goes up by 20% why does it matter if you get 100% exp from creep kills? It becomes harder to level up even if you do not reduce the creep exp by levels. Don't know what kind of stuff the thread starter meant this, but if levels come to be between 1-100 there really is not need for creep reduction since level 6-10 creeps don't really give that much when you need vast amounts of exp later. Well, that's my view, at least. No wrong ways here :) |
