| 02-27-2005, 01:57 PM | #1 |
Guest | Ok how do I make a spell like in ToB where you loose health INSTEAD of mana, I think it's like this. Event - Spell is cast Conditions Spell equal to spell Actions - set units* life to 800 (out of 1000) A) This won't work because there might be more than one of these units* B) If one spell takes away 500 health and then the player casts a spell that takes away 300 health he would be gaining 200 health. C) Is there even a "spell is cast"? Anyways so I know that wouldn't work 100% so any other suggestions? |
| 02-27-2005, 03:41 PM | #2 |
its Event - Unit - Unit begins the effect of an ability. and for the life instead of mana use Action - Unit - Set life of (casting unit) to (Life of (Casting unit)) - 200 |
| 02-27-2005, 04:17 PM | #3 |
Guest | How exactly will this work? Because in words this is what the trigger would do: A unit casts the effect Set its life to its life... Edit: Tough I did as you said, it didn't work but by doing this I stumbled across something that does work Event -Unit - A unit Begins/Finishes casting an ability Conditions - (Ability being cast) Equal <spell> Actions - Unit - Set life of (Casting unit) to <percent/values> Edit #2: And I thought the problem ended. (Refer to letter C in 1st post) EX)Impale makes your health go down by 30% EX)Storm Bolt makes your health go down by 10% You gain 20%..... Is there a way to make it so it takes away that % of your current health not your Total Health Edit #3: This would most likely involve dummy units wouldn't it? If it would tell me how to make dummies...because I didn't get it last time when someone tried to explain it to me |
| 02-27-2005, 07:15 PM | #4 |
Guest | Ummm, yeah, current health should be easy. If you want to reduce it by a set cost X, use this: Unit - Set Life of (Casting unit) to ((Life of (Casting unit)) - X) If you want to reduce by a percent X of CURRENT hitpoints, use this: Unit - Set Life of (Casting unit) to ((Life of (Casting unit)) * (1.0 - (X / 100))) If you want to reduce by a percent X of MAX hitpoints, use this: Unit - Set Life of (Casting unit) to ((Life of (Casting unit)) - ((Max Life of (Casting unit)) * (X / 100))) When I say percent X, I mean like 20% or 76%, not 0.2 or 0.76; the forumulas given contain that conversion. "Life of (unit)" and "Max Life of (unit)" can both be found in the "Unit - Property" function. |
