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Spell editing(txt) - Effectsound
Spell editing(txt) - Effectsound
12-07-2002, 06:09 PM
#1
Silent K
Can all native sounds in the game be used? If so, how would I specify a sound that didn't have an obvious name for use in the text files(like "WhateverSpell"cast). Can I just put in the path in the MPQ?
12-08-2002, 02:33 AM
#2
Draco
Yes, that should work. Sounds right to me.
12-08-2002, 04:37 PM
#3
nicoli_s
i beleive their is a slk file that determins the sounds they make. IT is just like the unitsounds.slk, but just look, cuz i forgot the name