| 03-03-2005, 04:40 PM | #1 |
Ok, I just dun freaking get it. I made a trigger system, if you were following on any of my other posts, that checks if items can be used by differrent classes and if there is any types of those weapons allready in the hero's inventory. Well, today, I FINALLY got the system working flawless and even got the set items to combine and work right. Ok, so I was like right, only thing left to do now is copy and paste and change for every other player. Well, when I finally got done doing this and I went to test it. THE whole freaking system isn't working right now... ITS DRIVING ME INSANE AND I CAN'T FIGURE OUT WTF IS GOING ON. Nothing has changed in the trigger set up, I just dont get it. CAN someone plz download the map and see if they can figure out just WHAT the HELL is going on. I would extremely appricate it :8 |
| 03-03-2005, 05:10 PM | #2 |
i will give it a squiz and see what i can do. |
| 03-04-2005, 04:33 AM | #3 |
i would, but you used some non-standard functions so i can't load the map in my waredit |
| 03-04-2005, 08:04 AM | #4 | |
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Really? I just used WE Unlimited. That's wierd :\ |
| 03-04-2005, 11:13 AM | #5 |
World Editor Unlimited uses non-standard functions to the WE... thats what he means... there are some non standard functions in your map, so normal WE cant open it. |
| 03-04-2005, 09:12 PM | #6 |
and i do all my work in vanilla WE, i don't like all the extra stuff WEU has, i'd rather do it myself |
| 03-05-2005, 02:44 AM | #7 | |
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Never heard of vanilla we. Will have to look into it. Has anyone else been able to figure out wtf is going on with the trigger system?? |
| 03-05-2005, 03:02 AM | #8 | |
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We have a winner! |
| 03-05-2005, 03:31 AM | #9 | |
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Plz stick to the main topic. This is a serious thread. |
| 03-05-2005, 11:02 AM | #10 |
yeh sorry, i dont use WEU either... sorry. |
| 03-05-2005, 11:35 AM | #11 | |
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Maybe could you translate the fonctions from unlimited to normal? ^_^ Else only a few "could" help you |
| 03-05-2005, 11:40 AM | #12 | ||
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I looked into it for you. Before I write the fix for this, you should really consider learning how Array's work and using those instead. You have a nice system but it could be done with 1 trigger using arrays. The problem with your triggers though is that you are using the "Event - unit aquires an item", but then you have no immediate conditions. Quote:
The BOLD and UNDERLINED conditions are where the problems are. Even if a player 1 character would pick up an item, this trigger executes for them and the Else - Actions would in turn also execute. The simple fix was to move the Conditions in BOLD to the MAIN conditions of the trigger. I did this to the Player 1 triggers and i was able to complete the set just fine. In a nutshell ALL 24 triggers were running whenever any hero of any player was picking up any item, by adjusting the conditions you can fix this. Have fun. |
| 03-05-2005, 11:45 AM | #13 |
Guest | nevermind it seems your problem was fixed! |
| 03-05-2005, 01:13 PM | #14 | |
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Thx so much. Such a simple fix 2 :\ It was driving me crazy. Oh, btw. I do know how to use arrays. I used them on this map for monster spawning and random item drops. I just never used them in something like this before. Just sticking to what I know :p Thx again. You roxor ![]() |
