| 03-03-2005, 10:18 PM | #1 |
I followed the Tutorial seen >>Here<<- and it won't. Here is what I have done.. 1) Made sure that said icons didn't have black alpha channels. They are all white- thus visable. 2) Made sure it was 64x64. Perfect size. 3) Used WC3 Image Extractor II, the best tool known for BLP converting. Works for everyone else- and I used Wc3Viewer to make sure they were valid BLPs. All A+ 4) Imported into the map with the following custom filepaths. - ReplaceableTextures\CommandButtons\BTNAttackDown.blp - ReplaceableTextures\CommandButtonsDisabled\DISBTNDAttackDown.blp 5) Saved. Closed. Opened. Saved. 6) Tested (In both WE and In-game). Nada. Nothing. Zilch. As if it doesn't exist. I'd post this in the tutorial thread, but aparently the guy has no idea what he is talking about (no offense- but if it doesn't work, it doesn't work). I 'am' using TFT. I 'am' doing what I was told to do. I have experimented with other options, and nothing. I will NOT use .tga's unless I am forced into doing so. So please, give me a VALID way to work these are BLP. EDIT: I fixed it. Instead of saving it in Wc3 Image Extractor II, I saved it in Wc3Viewer. It flipped them, but I worked around that and re-extracted them. So its all "hunky dory" |
