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Change summoned unit status...

03-04-2005, 03:59 AM#1
Psyny
Hello,
I stopped using WE when in september of last year i lost my project for a pc problem... now i got courage to use it again =) But now.. ive lost all my skill in WE. hehehe. I need to re-learn how to use it,

i need to do something like this:

Event: a Unit start to summon another unit

Condition: Summoned unit = "dude"

Action: Change sommoned unit max hp X... change damage to Y

This action part is what i dont know how to do...
Ive tryed some "Advanced" functions... but, i dont know why, its does not work..

thx...
03-04-2005, 04:19 AM#2
Daelin
Advanced functions are in WE Unlimited. There is no other way to do it. Sorry but I don't use WE Unlimited. However, I don't get why can't you manually decrease these stats in Object Editor since they decrease just when the unit is summoned?

~Daelin
03-04-2005, 11:35 AM#3
logik
actually there is a way... althought its a little bit iffy.
make an ability based on claws of attack and set the max lvl really high and make it like this.

lvl 1 - 1 dmg bonus

and go up to there to what ever you want.

then run a trigger that gives (or give the unit the ability already) the ability... then sets the level to what ever damage you want to do...

its good for stat based spells ie. summons who get a damage bonus equal to the summoning hero's intelligence.
03-04-2005, 12:22 PM#4
Guest
Quote:
Originally Posted by logik
actually there is a way... althought its a little bit iffy.
make an ability based on claws of attack and set the max lvl really high and make it like this.

lvl 1 - 1 dmg bonus

and go up to there to what ever you want.

then run a trigger that gives (or give the unit the ability already) the ability... then sets the level to what ever damage you want to do...

its good for stat based spells ie. summons who get a damage bonus equal to the summoning hero's intelligence.

Huh?!? What the hell does that mean?!? o_O
03-04-2005, 12:59 PM#5
Psyny
Quote:
Originally Posted by Daelin
Advanced functions are in WE Unlimited. There is no other way to do it. Sorry but I don't use WE Unlimited. However, I don't get why can't you manually decrease these stats in Object Editor since they decrease just when the unit is summoned?

~Daelin

I need to change the summon damage to equal the summoner damage...


Quote:
actually there is a way... althought its a little bit iffy.
make an ability based on claws of attack and set the max lvl really high and make it like this.

lvl 1 - 1 dmg bonus

and go up to there to what ever you want.

then run a trigger that gives (or give the unit the ability already) the ability... then sets the level to what ever damage you want to do...

its good for stat based spells ie. summons who get a damage bonus equal to the summoning hero's intelligence.

Its a good way... but... i can hide the abillity icon ?



I still think that the best way is using the WE Unlimited features.... if someone know why my advanced trigger "Advanced - Unit - Change Unit´s Damage" dont works... plz tell me... it compile perfectly. but in game, it does nothing...

To be more precise...
Iam using the Trigger this way:

Code:
Summon Protector
    Events
        Unit - A unit Spawns a summoned unit
    Conditions
        (Unit-type of (Summoned unit)) Equal to Nature Protector
    Actions
        Unit - Change color of (Summoned unit) to (Color of Player 5 (Yellow))
        Advanced - For (Get last summoned unit by (Summoning unit)) Increase damage by 999
03-04-2005, 01:48 PM#6
logik
actually the claws of attack is an item based ability... thus it has no icon show up in the user interface.