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Auto Spell Implement

12-08-2002, 02:44 AM#1
Electromancer
I edited the auto implement file to implement spells. It implements every part of spells, including the func.txt and string.txt files. Enjoy the easy implementing. :D
12-08-2002, 01:13 PM#2
jasonk
thanks a lot!!i'll try it now~~~~~`
12-08-2002, 01:55 PM#3
jasonk
how to use it?say,i have a abilitydata.slk,all i need to do is push the autoimplement(dos)button and it will automatically add spells to the game,am i right?
12-08-2002, 02:00 PM#4
Kiether
nice this is very usefull heh
12-08-2002, 02:05 PM#5
Scio
wont that try to create a file if it cant load it, or is that only for the mpq part?
12-08-2002, 08:57 PM#6
Electromancer
I based it off of yours scio, so it should work the same way. And you have to put all the stuff you need for the spells, such as the slk and txt files in there, and then hit the auto implement button. And make sure you press the right one, the one with the gear looking icon.

EDIT: Nvm i found what you were talking about, and no it doesnt try to make one if its not there. it just passes over it.
12-09-2002, 03:15 PM#7
jasonk
should it be extract to the wc3 dir?i put all my altered filesin the wc3 dir and run your tool,but actually,no change.so disappointed.anything wrong?
12-09-2002, 06:40 PM#8
Scio
ok, i was just makin sure, im sure the newbs will love u for this archer
12-10-2002, 04:23 AM#9
Electromancer
Ok, to use this, just put the map, abilitydata.slk, and all other .txt files you edited into the folder with the spell implementer in it. then run the auto implement (the one that looks like a gear) and it should add all the files into your map. Please dont ask this again, im sure ive answered it atleast 2 or 3 times already.
12-10-2002, 10:44 AM#10
jasonk
a map?not mpq?ok,i'll try~~~thx
12-12-2002, 10:48 AM#11
exN
only if you use patch 1.04 ;)
Auto Spell Implement - Wc3C.net