| 03-05-2005, 11:56 AM | #1 |
ok, I have never tried it. Could somebody explain me how it works? I think only HP and damage are reduced? yes? And how does it works? if I have 100 hp ; with 80% difficulty i will have 80. But what if i have 99? About the damage : when it is reduced? I mean base damage, number of dice and dice's side aren't reduced? It is (base + (dicenumber*sidenumber))*difficulty? How does I change the difficulty? Can I get the difficulty? Can i get/set the %? Thanks |
| 03-05-2005, 12:39 PM | #2 |
well my suggestion is changing the health via triggers, which is relatively easy. also you could give the enemies a damage redution ability for the difficulty, which is achieved by getting the ability spiked carapace and setting the damage detuction, setting it to a unit ability and setting the lvl to what ever difficulty ie. EASY - 0 Dmg Reduction MEDIUM - 25% Dmg Reduction HARD - 50% Dmg Reduction Very Hard - 75% Dmg Reduction NIGHTMARE - 80% Dmg Reduction 30% Dmg Return thats just an example... |
| 03-05-2005, 12:42 PM | #3 | |
Quote:
You can set a player's Handicap to whatever % you want. Normal is 100%, aka no penalty. If you wanted to have Neutral Hostile units to have only half the normal hit points, you would set their handicap to 50%. It doesn't affect damage though, far as I know using some kind of Upgrade system is the best. |
| 03-05-2005, 12:48 PM | #4 | |
Quote:
Thanks !! |
