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difficulty setting

03-05-2005, 11:56 AM#1
Tabris
ok, I have never tried it.
Could somebody explain me how it works?
I think only HP and damage are reduced? yes?
And how does it works?
if I have 100 hp ;
with 80% difficulty i will have 80.
But what if i have 99?

About the damage : when it is reduced? I mean base damage, number of dice and dice's side aren't reduced?
It is (base + (dicenumber*sidenumber))*difficulty?

How does I change the difficulty? Can I get the difficulty? Can i get/set the %?
Thanks
03-05-2005, 12:39 PM#2
logik
well my suggestion is changing the health via triggers, which is relatively easy.

also you could give the enemies a damage redution ability for the difficulty, which is achieved by getting the ability spiked carapace and setting the damage detuction, setting it to a unit ability and setting the lvl to what ever difficulty ie.

EASY - 0 Dmg Reduction
MEDIUM - 25% Dmg Reduction
HARD - 50% Dmg Reduction
Very Hard - 75% Dmg Reduction
NIGHTMARE - 80% Dmg Reduction 30% Dmg Return

thats just an example...
03-05-2005, 12:42 PM#3
Dalten
Quote:
Originally Posted by Tabris
ok, I have never tried it.
Could somebody explain me how it works?
I think only HP and damage are reduced? yes?
And how does it works?
if I have 100 hp ;
with 80% difficulty i will have 80.
But what if i have 99?

About the damage : when it is reduced? I mean base damage, number of dice and dice's side aren't reduced?
It is (base + (dicenumber*sidenumber))*difficulty?

How does I change the difficulty? Can I get the difficulty? Can i get/set the %?
Thanks

You can set a player's Handicap to whatever % you want. Normal is 100%, aka no penalty. If you wanted to have Neutral Hostile units to have only half the normal hit points, you would set their handicap to 50%.

It doesn't affect damage though, far as I know using some kind of Upgrade system is the best.
03-05-2005, 12:48 PM#4
Tabris
Quote:
Originally Posted by Dalten
You can set a player's Handicap to whatever % you want. Normal is 100%, aka no penalty. If you wanted to have Neutral Hostile units to have only half the normal hit points, you would set their handicap to 50%.

It doesn't affect damage though, far as I know using some kind of Upgrade system is the best.
Ok I will see
Thanks !!