| 03-05-2005, 06:33 PM | #1 |
Someone know how the sytem know an attack is a miss or a critical? I mean what is the rule? |
| 03-06-2005, 08:23 AM | #2 |
Some units have an evasion or critical strike ability with a percentage chance. So for example if you have a demon hunter with a 20% chance to evade, the enemy will miss about 20% of his attacks. |
| 03-06-2005, 05:58 PM | #3 |
The ability Curse also makes it so a unit will miss 30% of the time. But you have to cast that ability, instead of the passive critical and evasion. |
| 03-06-2005, 06:03 PM | #4 | |
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| 03-06-2005, 06:45 PM | #5 |
Cloud of fog? I though that just disabled attacks, not give a chance to miss? or did they change that? |
| 03-06-2005, 09:34 PM | #6 |
Yeah, you are all right. But a hero is not only that. A hero with low agility will "miss" even if his target has no "avoid" ability. And with high agility, he will make critical even if he doesn't have the capacity.... So I wanted to know how does tht work? one of my sub-question could be : does the target mater? (if we assume there is no ability like curse/avoid/critical or like that...) |
| 03-06-2005, 10:38 PM | #7 |
that is most likely be cause it is given the illusion oof that remember there is a 30% chance of mssing a target that is moving or on higher ground |
