| 03-06-2005, 08:24 AM | #1 |
What I want is to make it so a unit will not even try to attack another unit, so like with this trigger that I have now the unit will move towards the unit, and it makes it hard to walk away and the unit will jolt, which is really annoying.. |
| 03-06-2005, 01:36 PM | #2 |
Guest | erm.......post the trigger on and i cna help u. |
| 03-06-2005, 04:43 PM | #3 |
Well you could just make both units Invulnerable via triggers and neither will bother chasing the other :) Latez, ~Valdez |
| 03-06-2005, 04:55 PM | #4 |
Or you could replace the unit with another unit that cant attack. Then it wouldnt be aggressive. |
| 03-08-2005, 07:54 AM | #5 |
I can't replace the unit, I have a arrow keys movement system set up and a set custom camera. |
| 03-08-2005, 12:00 PM | #6 |
Guest | your best bet would be making them invlunerable OR setting their acqusition range to 0 or something. |
| 03-08-2005, 10:42 PM | #7 | |
Quote:
i don't see how does this stop you? |
| 03-09-2005, 08:54 AM | #8 |
The arrow key system needs and has a set unit action, I might be able to have two units by the same player as elected set units, I don't know. But the camera triggers are fixed and I have them with some custom setting that needs a fixed unit, if I replace a unit the camera dosen't fix to the newly replaced unit! plus the movement system doesn't work with it too! setting their acqusition range to 0 makes it worse the enemy units run right up to you to attack. I want them unable to attack! |
| 03-09-2005, 10:23 AM | #9 |
How about adding the worker classification peasants and such have? Those don't auto-attack, so that classification might stop them from doing it. |
| 03-14-2005, 06:58 AM | #10 |
Wow that is such a great idea! thanks so much Bulletcatcher |
