| 03-07-2005, 01:25 AM | #1 |
Guest | I've edited the Textures\Arthas.blp skin so that the hair is purple. I import it into my map, put the correct path name in, and save the map. I then restart WE and place both the Arthas and Arthas wielding Frotmourne, and they both show up as all red, with no skin at all. How can I solve this? |
| 03-13-2005, 03:32 AM | #2 |
save it in a lower quality .blp and it will fix it right up and wormskull - the player color skin doesnt lay under the entire model, meaning, if you alpha'd the sword or horse it would be transparent, and not show team color it would only appear as chunks of team color i had this problem years ago |
| 03-13-2005, 08:25 PM | #3 | ||
Guest | Quote:
Yes, along with the other colors also. Quote:
Didn't work. I use PhotoImpact, so when I open my skin, the channels(I think) are already selected, so I store the selection, and then after I change the hair color I load the selection so it's back on there. This is my result: [img=http://img139.exs.cx/img139/4522/12xl.th.jpg] |
| 03-21-2005, 01:01 AM | #4 |
most likely the whole skin is corrupt, happened with me many times before. try loading it into the wc3viewer and see if it works |
