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Spawning problem

03-07-2005, 03:15 AM#1
Azhag
Okay I have a problem, I want it so, when a unit is in a region it will spawn that unit every 5 seconds. I was wondering, is there a way to make it so when the unit is in the region the trigger can tell what type of unit it is and spawn that unit?
Other wise Im going to have to make 684 triggers, which is bull. 54 for each player x 12 players = 684 triggers. So can anyone help me?!?!?!
03-07-2005, 03:27 AM#2
Zandose
Not right. Fixing it now, just give me a min.


Code:
Untitled Trigger 001
    Events
        Unit - A unit enters Spawn <gen>
        Unit - A unit leaves Spawn <gen>
    Conditions
    Actions
        Wait 5.00 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Spawn <gen> contains (Triggering unit)) Equal to True
            Then - Actions
                Set Unit_Type = (Unit-type of (Triggering unit))
                Unit - Create 1 Unit_Type for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
            Else - Actions
03-07-2005, 03:34 AM#3
Azhag
Sweet it works, but theres still a problem. I want it to create the unit over and over every 5 seconds, but it only creates it once.

EDIT: what happened to last post?? Why was it removed?
03-07-2005, 03:44 AM#4
Zandose
I always seem to be making mistakes. Anyways It's been fixed for the 3rd time :) BTW Turn the spawning trigger off.

Code:
Spawning
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        Unit - Create 1 Unit_Type for Player 1 (Red) at (Center of Spawn <gen>) facing Default building facing degrees
Code:
Entering
    Events
        Unit - A unit enters Spawn <gen>
    Conditions
    Actions
        Set Unit_Type = (Unit-type of (Triggering unit))
        Trigger - Turn on Spawning <gen>
Code:
Leaving
    Events
        Unit - A unit leaves Spawn <gen>
    Conditions
    Actions
        Trigger - Turn off Spawning <gen>
03-07-2005, 04:24 AM#5
Azhag
Thx, for you help! I found out my own trigger that works well.