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Problem, Constant Jerking...

03-07-2005, 12:09 PM#1
FinalTyrant
Does anyone know what trigger would cause a map to constantly jerk for the first 15 minutes or so? Im working on my map atm but am having trouble finding out what could possibly cause this problem. The thing that annoys me is I added a few simple triggers and altered a few and now ive been having this jerking ever since... If anyone can explain to me what would cause a map to jerk please do tell me, as it is the map is pretty basic so im clueless...
03-07-2005, 12:56 PM#2
Zandose
We can't really help you unless we can see everything you've done. You should either post all the triggers or upload the map so we can check it.
03-07-2005, 01:58 PM#3
Guest
I just read in a book that maps can jerk if you make them with a hat :p
03-07-2005, 02:02 PM#4
logik
the biggest killer is periodic triggers, so if you have triggers that either loop itself, ie. (trigger - run this trigger) or ones that are periodic (time - every #.## game times)

so my best bet is to post ones that repeat itself and are periodic.
03-07-2005, 07:26 PM#5
Anitarf
The only cause of jerky behaviour I can think of right now is when something new has to be loaded while the map plays, like a unit being created with a model that no unit on the map yet uses. But I doubt you keep creating new units for the first 15 minutes of the game.
03-07-2005, 10:44 PM#6
Vexorian
Periodic triggers are not a problem, is what you do inside of them, if there are leaks or too long processes they are a problem, but they alone are not an issue at all
03-08-2005, 01:39 AM#7
logik
vexorain, thats what i was refering to :S its just in the general sense that if you have large amounts of actions attached to periodic times, it will contribute to chugging especially if it leaks a great deal.
03-08-2005, 04:07 AM#8
Raptor--
its usually not even the amount of actions in the periodic, its what actions you use -- i mean a hundred set statements will do nothing but a few environment changes will

maybe you just have way too many special effects in an area or units or something, way too much of something maybe
03-08-2005, 09:43 AM#9
FinalTyrant
Ok I think ive worked it out, I had 3 periodic Triggers in a row, when I turned the third one off and set the second one to activate it the jerking dissapeared.

Another question related to this.

If one Trigger is set to begin right when the map is launched and after 600 seconds the second trigger activates and in this one it destroys the first one and turns on the third, the third is set to start at 1200 seconds of game time, will it make any difference to the time it takes to start the third if its not enabled (making it start sooner or later then 1200 seconds of game time?) :(