| 03-07-2005, 09:03 PM | #1 |
ok, for a trigger, im creating a unit and removing alot of units... what memory leaks should i b converned abotu that r cause d when this trigger is run, and what can i do 2 fix them? |
| 03-07-2005, 09:38 PM | #2 |
Search and read all the tutorials and the works, about memory leaks, and im pretty sure it will fix your problem. (If you have one) |
| 03-08-2005, 01:30 AM | #3 |
im basically creating and removing a unit every 2 seconds of the game for as many of that certin kind of tower (for a td) r made. im sure i got a problem, but the triggers really long, so no1 will read it im sure. |
| 03-08-2005, 04:04 AM | #4 |
points (locations) and unit groups are the big memory drainers... well i mean all reference variables are, but points and unit groups are 2 big ones that don't get cleaned up at all grr warcraft for having no garbage collection |
