| 03-08-2005, 03:08 AM | #1 |
I heard that you could now make it so the ground texture changes. Such as if it was snowing and you chopped a tree down, and snow appeared where the tree used to be. Anyone have an idea on this? |
| 03-08-2005, 03:55 AM | #2 |
Guest | Yeah, seems like it would work. Here would be the trigger: Events Destructible - A destructible within (Snowy Area) dies. Actions Enviroment - Change terrain type at (Position of (Dying Destructible)) to Lordaeron Winter |
| 03-11-2005, 03:03 AM | #3 |
I tried that and nothing happened, any other suggestions? |
| 03-11-2005, 04:16 AM | #4 |
I tried it, and it works just fine for me (however the minimap still displays the old tile). I just used the following trigger: Snow Patch Events Destructible - A destructible within (Playable map area) dies Conditions (Destructible-type of (Dying destructible)) == Snowy Tree Wall Actions Environment - Change terrain type at (Position of (Dying destructible)) to Lordaeron Winter - Snow using variation -1 in an area 1 and shape Circle |
| 03-12-2005, 02:04 AM | #5 |
I used that exact trigger with that tree wall type and it still does not appear. I don't understand what I'm doing wrong. Can you link to the map you used to test this or something? |
| 03-12-2005, 04:17 AM | #6 |
Here's a blatantly simple map that should work (since it worked for me). |
| 03-12-2005, 04:37 AM | #7 |
That is exactly what I made. The only thing that I can think of is that you used ROC to make it, and it may differ from TFT in some way. Perhaps 1.18 for TFT calls for something different? |
| 03-12-2005, 04:58 AM | #8 |
No I used TFT, but I modified nothing but putting the stuff on the map, and changing the triggers. But is it refusing to do anything for you? Because the only problem I have is the minimap remaining the same, however the actual texture on the ground does change. |
| 03-12-2005, 07:41 PM | #9 |
I have no idea why it wont work, I can't find anything that would prevent it from. Arg. |
