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Patch 1.18- Creating weather effect

03-08-2005, 03:08 AM#1
Kam
I heard that you could now make it so the ground texture changes. Such as if it was snowing and you chopped a tree down, and snow appeared where the tree used to be. Anyone have an idea on this?
03-08-2005, 03:55 AM#2
Guest
Yeah, seems like it would work. Here would be the trigger:

Events
Destructible - A destructible within (Snowy Area) dies.
Actions
Enviroment - Change terrain type at (Position of (Dying Destructible)) to Lordaeron Winter
03-11-2005, 03:03 AM#3
Kam
I tried that and nothing happened, any other suggestions?
03-11-2005, 04:16 AM#4
Quickshok
I tried it, and it works just fine for me (however the minimap still displays the old tile). I just used the following trigger:

Snow Patch
Events
Destructible - A destructible within (Playable map area) dies
Conditions
(Destructible-type of (Dying destructible)) == Snowy Tree Wall
Actions
Environment - Change terrain type at (Position of (Dying destructible)) to Lordaeron Winter - Snow using variation -1 in an area 1 and shape Circle
03-12-2005, 02:04 AM#5
Kam
I used that exact trigger with that tree wall type and it still does not appear. I don't understand what I'm doing wrong. Can you link to the map you used to test this or something?
03-12-2005, 04:17 AM#6
Quickshok
Here's a blatantly simple map that should work (since it worked for me).
03-12-2005, 04:37 AM#7
Kam
That is exactly what I made. The only thing that I can think of is that you used ROC to make it, and it may differ from TFT in some way. Perhaps 1.18 for TFT calls for something different?
03-12-2005, 04:58 AM#8
Quickshok
No I used TFT, but I modified nothing but putting the stuff on the map, and changing the triggers. But is it refusing to do anything for you? Because the only problem I have is the minimap remaining the same, however the actual texture on the ground does change.
03-12-2005, 07:41 PM#9
Kam
I have no idea why it wont work, I can't find anything that would prevent it from. Arg.