| 03-09-2005, 10:16 AM | #1 |
Guest | in Nub's MDL/MDX - Warcraft III Model Format Specifications, EventObject is: EVTS // [EventObject] long nbytes; struct { OBJ ASCII "KEVT" // Actually a separate object long ntrks; // usually (1) 0xFFFFFFFF long frames[ntrks]; } events[nevts]; what's the meaning of "0xFFFFFFFF" and "ntrks"? if i use this code to read EventObject's Data: // test in "Units/NightElf/HeroDemonHunter/HeroDemonHunter.mdx" struct EventObject { int objectID; char cName[80]; int ntrks; int frames; }; struct mdxEventObject { int numEVTS; EventObject* m_sEVTS; void Read(TypePointer inP, int inSize) { m_sEVTS = (EventObject*)inP.p; numEVTS = inSize / sizeof(EventObject); } int GetEVTSNum(){ return numEVTS; } EventObject* GetEVTS(int n) { if(n>=0 && n<numEVTS) return &m_sEVTS[n]; else return NULL; } }; the result is cName objectID Frame MDX EventObject < SNDXKDH1 > < 96 > < -1 > MDX EventObject < KEVT > < 1024 > < 0 > MDX EventObject < > < 0 > < 0 > MDX EventObject < > < 0 > < 0 > MDX EventObject < > < 0 > < 2018791494 > MDX EventObject < > < 827081286 > < 1414939979 > MDX EventObject < f > < 2 > < 0 > ... What's the problem? |
