| 03-11-2005, 11:32 AM | #1 |
I can't remove icon of these ability. Someone can help me ? I try to set icon to "none" but in game, it's icon is GREEN..... More Quest I want to ask: Trigger : Event : Unit take damage and Unit life is less than ..... number These trigger can use on special unit, but can't use on var(set t= entering unit) or (set a= attacked unit) ..... How to make these trigger use on unit(var)??????? |
| 03-11-2005, 12:49 PM | #2 |
It's not physically possible to use a variable for specific unit functions. For whatever reason, it just wasn't programmed that way. I think WEU unlimited can do that though. For health though, you can run a periodic check on the unit's health, but i'm not sure how great that is. And for the critical strike thing, the game fills in any icon it doesn't know with a green blank. I don't know if this will work, but trying setting the coordinates of the button to 0,0 also, and see if that helps. It might "cover" the button up under the movement button. |
| 03-11-2005, 02:21 PM | #3 |
Guest | Show IU => False |
| 03-11-2005, 04:22 PM | #4 | |
Quote:
I just checked there is no Show UI for abilities. I know that works for heros icons showing up on the side. Is there another way? |
| 03-11-2005, 06:36 PM | #5 |
it does work with those abilities that are listed in the item catagory... as they are for items, a marjority of them do not have an icon because they werent going to need any. give it a go, im just wingining it here. |
| 03-11-2005, 11:21 PM | #6 |
For getting rid of Icons for abilities I do believe in the object editor there is spot that asks if you want the icon to be visable or not, not sure where/what its called atm cuz I dun have WE open. Latez, ~Valdez |
| 03-12-2005, 02:16 PM | #7 |
Actually, it is very possible to use variables in events. The only thing is that you need 2 triggers. In the first one, use the Add Event to Trigger action. With that, you can add events to the second trigger using variables. |
| 03-12-2005, 02:24 PM | #8 |
You can always just trigger the spell/passive ability with triggers :) |
| 03-15-2005, 02:53 AM | #9 |
Thanks "Kishe" i will try and i hope i can do complete this ! Thanks anyway ! |
| 03-15-2005, 05:28 AM | #10 |
There is a new way to add passives to a unit without showing their icons! Create a custom spell based off the item spell - Spell Book Place your passive within the custom Spell Book Give the unit the Spell Book spell. Now disable the spell book spell, the Spell Books icon will vanish but the passive will still be in effect. This a new feature (possibly a bug) in the recent patch. It supposidly works with any passive, but i havnt tested it just yet. |
