| 03-11-2005, 03:18 PM | #1 |
I know there is a way to detect whether a player is online or offline. I want to know what the trigger is that allows a playerto play online or lan even in single player but not play offline |
| 03-11-2005, 06:29 PM | #2 |
Guest | 2 systems depending on what you mean exactly, both are conditions First, this checks if a player is playing or has left Event - whatever Cond - player(X) slot status different from (playing) equal to TRUE Action - kick player(X) Or, this ends the game if there is only 1 player Event - whatever Cond - integer comparison - players in (players matching condition (picked player slot status (different from) (playing) equal to FALSE) equal to 1 Action - group players (pick every players in (all players) and (defeat (picked player))) |
| 03-11-2005, 10:12 PM | #3 |
It's done with gamecache. You can't read gamecache in multiplayer, so if you set a variable to gamecache and then try to read it, and you get that value, then the map's being played single-player. |
