HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Im Very New Need Lots Of Help Like Basics

03-12-2005, 01:22 AM#1
eclipse101
how do u open a gate when a hero walks by? or make it incurable for a certain time
03-12-2005, 02:28 AM#2
Guest
that is possibley the most vague post I've ever read...
03-12-2005, 02:49 AM#3
eclipse101
ok there is a gate how do u keep it open and close at certain times?? or ive seen someone make a gate and have it invulnerable for a certain amount of time then it was destryable... can anyone tell me how to do these?
03-12-2005, 03:26 AM#4
Guest
I believe the opening/closing depends on whether or not you/allies own the gate. To make it invulnerable, make a trigger for it. If you wanted it invulnerable for the first 5 mins of the game, make a trigger that starts on the event passed game time is .01seconds, then for actions do a unit - Make Vulnerable/Invulnerable and for the unit select select unit and pick your gate on the map.

When you want to make it destroyable again, at the end put a wait timer for lets say 600seconds(10minutes) and do the same unit - Make Vulnerable/Invulnerable, but set it at vulnerable.
03-12-2005, 04:14 AM#5
Azhag
Quote:
Originally Posted by NoStem
that is possibley the most vague post I've ever read...

So was that....
03-12-2005, 04:22 AM#6
Raptor--
Quote:
Originally Posted by eclipse101
ok there is a gate how do u keep it open and close at certain times?? or ive seen someone make a gate and have it invulnerable for a certain amount of time then it was destryable... can anyone tell me how to do these?

most people will do this with a region, though its possible to do many other ways

basically the most basic outline is make a region around the gate, a boolean bGateOpened (optional i suppose)

event -
unit enters region X
conditions -
unit owned by player (if wanted)
bGateOpened = false
actions -
set bGateOpened = true
destructable - open gate (or whatever its called)

event -
unit leaves region X
conditions -
units in region X owned by player (if wanted) == 0
bGateOpened = true
actions -
set bGateOpened = false
destructable - close gate
03-13-2005, 08:25 AM#7
eclipse101
? lol dun know jack about triggers
03-16-2005, 06:42 PM#8
Guest
eclipse, i dont mean to be rude or anything, but if you dont even know THAT, then you are

way out of your league. Figure out how they work. I am a newbie here myself, and of

course i ask stupid questions also, but if you dont know how the triggers work, then we

cant help you. I'm sorry