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Banish trigger help?

03-12-2005, 06:23 PM#1
The_AwaKening
Ever since patch 1.18, if using a warden in my map along with the bloodmage, when banishing a unit and then throwing fan of knives or shadow strike, then unit takes no damage at all. It used to work and I'm not sure if it is a bug in my map or if bnet changed it to do that.

I'm wondering if there would be a way to trigger enhance the spells to work on banished units, or at least make it so warden won't cast it and waste mana to do nothing.
03-12-2005, 09:17 PM#2
BBDino
It appears to be a bug in that FoK no longer damages ethereal units. I'd imagine that you will need some reaosnably involved triggering to get around the problem.

You need to detect if a unit *should* have been hit.

You need to identify the level of the spell and how much damage it *should* have done.

You need to use a dummy caster to deal the spell damage that the FoK should have done.
03-13-2005, 04:06 AM#3
Guest
Quote:
Originally Posted by BBDino
It appears to be a bug in that FoK no longer damages ethereal units.

That makes sense, since Fan of Knives it's suposed to be a physical attack, not magical, same for Shadow strike. I guess it's something they fixed in this patch.
03-13-2005, 05:32 AM#4
thedevil
Go to game play constant and edit ethereal damage-spell:1.5 or 2 cuz 1.17-1.18 default set in WE is 0 just go to here and change it to make banish work well
03-13-2005, 07:21 PM#5
The_AwaKening
Awesome thanks, I never thought to look there.
03-14-2005, 03:59 AM#6
BBDino
Shite, is it just me or is something very wrong with Ethereal in the gameplay constants?

The values seem or jumbled cos it says it takes 0 from spells and magic but 1.66 times for seige and chaos!

Shouldnt it be the other way around? cos this could seriously muck alot of stuff up.
03-14-2005, 06:34 AM#7
Anitarf
Yes, I was just starting to wonder myself. My map (and many other maps who's creators didn't know about this) should be bugged since version 1.17, but I haven't noticed it, even though I have banish in it. Guess it's just that nobody uses it. :) I have to test that today.
03-14-2005, 06:46 AM#8
BBDino
Maybe its just a 1.18 problem? Because surely by now someone would have noticed if it had been around since 1.17..

Does it affect ladder?
03-14-2005, 06:27 PM#9
The_AwaKening
It's only been since 1.18. I never had the problems with banish in 1.17. I also wondered about the numbers being backwards like that, but the weird thing is that most of the other spells still worked fine with banish except the 2 that I mentioned.
03-14-2005, 11:38 PM#10
The_AwaKening
Crap, I just tied changing spell damage and that didn't work still for fok and shadow strike.
03-26-2005, 01:54 AM#11
The_AwaKening
Has anyone else run into this problem yet and found a fix for it?
03-27-2005, 02:25 PM#12
escpy
my map experience banish bug since 1.17 .. i can attack banished unit using any form of attack .. til now, i cant figure out a solution .. maybe coz my map using AbilityData.SLK files
03-27-2005, 11:21 PM#13
escpy
i managed to fix banished can be attack by spells and magic BUT when i banished a unit and i cast a spells on it .. it doesnt deal any dmg :(
03-28-2005, 04:04 AM#14
The_AwaKening
Yes, this is the problem I am having. You can still cast the spell therefore wasting the mana, but the unit doesnt take damage.
03-28-2005, 05:23 AM#15
yuripro84
u can always use triggers to deal dmg, something looking somewhat like.......
When a unit casts a spell
Spell is equal to XXX
Deal XXX Dmg to casted unit

thats not really the trigger, im just too lazy to look int he editor right now, but wont that work???since its all jacked up......